using SC.XR.Unity.Module_SDKSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeHeight : MonoBehaviour { // public Transform MinMap; public Transform ARSpaceforAll; // Start is called before the first frame update void Start() { switch(DeviceType.type) { case "Rhinox": this.transform.localPosition = new Vector3(this.transform.localPosition.x, this.transform.localPosition.y + 1, this.transform.localPosition.z); // MinMap.transform.localPosition = new Vector3(MinMap.transform.localPosition.x, MinMap.transform.localPosition.y + 1, MinMap.transform.localPosition.z); ARSpaceforAll.transform.localPosition = new Vector3(ARSpaceforAll.transform.localPosition.x, ARSpaceforAll.transform.localPosition.y + 1, ARSpaceforAll.transform.localPosition.z); #if UNITY_EDITOR Module_SDKSystem.Instance.transform.position = new Vector3(0, 1, 0); #endif break; default: break; } } // Update is called once per frame void Update() { } }