using UnityEngine; namespace Unity.RenderStreaming.Samples { class FollowTransform : MonoBehaviour { [SerializeField] Transform target; [SerializeField] Vector3 offset; [SerializeField] bool followPosition; [SerializeField] bool followRotation; private void Update() { if (followPosition) transform.localPosition = target.localPosition + offset; if(followRotation) transform.localRotation = target.localRotation; } } }