using System; //Action using UnityEditor.PackageManager.Requests; //ListRequest, AddRequest, etc using UnityEditor.PackageManager; //PackageInfo namespace Unity.RenderStreaming.Editor { class AddRequestInfo { internal string PackageName; internal Action> OnSuccessAction; internal Action> OnFailAction; internal AddRequestInfo(string packageName, Action> onSuccess, Action> onFail) { PackageName = packageName; OnSuccessAction = onSuccess; OnFailAction = onFail; } } } //namespace Unity.RenderStreaming.Editor