using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIAddMaterialPanel : UIPanelBase { public event Action OnClickAddMatBtn; private Button m_UCBtn; private Button m_TICBtn; private GameObject m_LocalView; private GameObject m_UpLoadView; private Button m_ADDBtn; private Button m_CloseBtn; private GameObject m_ItenPrefab; private Transform m_LocalItemParent; private Transform m_UpLoadItemParent; private MaterialObl m_SelectData; private bool m_IsLoca; public EditorPanel EditorPanel { get; set; } private void Awake() { m_UCBtn = transform.Find("Top/UCBtn").GetComponent