using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; public class SingleMaterialItem : MonoBehaviour { public event Action OnSelectMaterial; private Button m_Btn; private Image m_Icon; private Text m_Name; private MaterialObl m_Data; private bool m_IsLocal; private void Awake() { m_Btn = GetComponent