/*=============================================================================== Copyright (C) 2022 Immersal - Part of Hexagon. All Rights Reserved. This file is part of the Immersal SDK. The Immersal SDK cannot be copied, distributed, or made available to third-parties for commercial purposes without written permission of Immersal Ltd. Contact sdk@immersal.com for licensing requests. ===============================================================================*/ using UnityEngine; public class RotateOverTime : MonoBehaviour { [SerializeField] private Vector3 m_Axis = new Vector3(0f, 1, 0f); [SerializeField] private float m_Speed = 40f; void Update() { transform.Rotate(m_Axis, m_Speed * Time.deltaTime); } }