using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SChooseItem : MonoBehaviour
{
    /// <summary>
    /// 当选择场景时触发事件
    /// </summary>
    public event Action<SceneValue, bool> OnSelectScene;
    private Text m_SceneNameT;
    private Image m_SceneImage;
    private Toggle m_Toggle;
    private int m_ID;
    private SceneValue m_SceneData;

    public int ID
    {
        get { return m_ID; }
        set { m_ID = value; }
    }

    public SceneValue SceneData
    {
        get { return m_SceneData; }
        set { m_SceneData = value; }
    }

    void Awake()
    {
        m_Toggle = transform.Find("Toggle").GetComponent<Toggle>();
        m_SceneImage = transform.Find("Scene").GetComponent<Image>();
        m_SceneNameT = m_Toggle.transform.Find("Label").GetComponent<Text>();

        m_Toggle.onValueChanged.AddListener(OnToggleValueChanged);
    }

    private void OnToggleValueChanged(bool b)
    {
        if (OnSelectScene != null)
        {
            OnSelectScene(m_SceneData, b);
        }
    }

    public void Init()
    {
        m_SceneNameT.text = m_SceneData.name;
    }
}