using SC.XR.Unity.Module_SDKSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChangeHeight : MonoBehaviour
{
  //  public Transform MinMap;
    public Transform ARSpaceforAll;
    // Start is called before the first frame update
    void Start()
    {
        switch(DeviceType.type)
        {
            case "Rhinox":
                this.transform.localPosition = new Vector3(this.transform.localPosition.x, this.transform.localPosition.y + 1, this.transform.localPosition.z);
              //  MinMap.transform.localPosition = new Vector3(MinMap.transform.localPosition.x, MinMap.transform.localPosition.y + 1, MinMap.transform.localPosition.z);
                ARSpaceforAll.transform.localPosition = new Vector3(ARSpaceforAll.transform.localPosition.x, ARSpaceforAll.transform.localPosition.y + 1, ARSpaceforAll.transform.localPosition.z);
#if UNITY_EDITOR
                Module_SDKSystem.Instance.transform.position = new Vector3(0, 1, 0);
#endif
                break;
            default:
                break;
        }
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}