using Blue;
using UnityEngine;

public class GetObjectSystem : SingletonMonobehaviour<GetObjectSystem>
{
    [SerializeField] private GameObject mesh_test;
    [SerializeField] private GameObject ARSpaceForAll;
    private void Awake()
    {
        GetObj();
        PushIOC();
    }

    private void GetObj()
    {
        mesh_test = GameObject.Find("ARSpaceForAll/mesh_test");
        ARSpaceForAll = GameObject.Find("ARSpaceForAll");
    }

    private void PushIOC()
    {
        SceneIOCContainer.Instance.Push("mesh_test",mesh_test);
        SceneIOCContainer.Instance.Push("ARSpaceForAll",ARSpaceForAll);
    }
}