using Blue; using UnityEngine; public class GetObjectSystem : SingletonMonobehaviour<GetObjectSystem> { [SerializeField] private GameObject mesh_test; [SerializeField] private GameObject ARSpaceForAll; private void Awake() { GetObj(); PushIOC(); } private void GetObj() { mesh_test = GameObject.Find("ARSpaceForAll/mesh_test"); ARSpaceForAll = GameObject.Find("ARSpaceForAll"); } private void PushIOC() { SceneIOCContainer.Instance.Push("mesh_test",mesh_test); SceneIOCContainer.Instance.Push("ARSpaceForAll",ARSpaceForAll); } }