using System.Collections;
using UnityEngine;
using Blue;

public class CoroutineSystem : SingletonMonobehaviour<CoroutineSystem>
{
    /// <summary>
    /// 启动一个协程
    /// </summary>
    public Coroutine Start_Coroutine(IEnumerator coroutine)
    {
        return StartCoroutine(coroutine);
    }

    /// <summary>
    /// 停止一个协程序
    /// </summary>
    public void Stop_Coroutine(Coroutine routine)
    {
        StopCoroutine(routine);
    }
}