using System;
using UnityEngine.Events;
using UnityEngine.UI;
public class WarningUI : BaseUI
{
    public delegate void OnYesClick();
    public delegate void OnNoClick();
    private Button yesButton;
    private Button noButton;
    private Text label;
    private OnYesClick nowClick;
    private OnNoClick NoClick;

    protected override void OnShow(WarningUI.OnYesClick onYesClick, object param)
    {
        base.OnShow(onYesClick, param);
        nowClick = onYesClick;
        label.text = param.ToString();
    }

    protected override void OnShow(OnYesClick onYesClick, OnNoClick onNoClick, object param)
    {
        base.OnShow(onYesClick, onNoClick, param);
        nowClick = onYesClick;
        NoClick = onNoClick;
        label.text = param.ToString();
    }
    protected override void OnHide()
    {
        base.OnHide();
    }
    protected override void OnAwake()
    {
        base.OnAwake();
    }
    protected override void OnInit()
    {
        base.OnInit();
        base.CacheTransform.SetAsLastSibling();
        this.yesButton = base.transform.Find("Content/Yes").GetComponent<Button>();
        this.noButton = base.transform.Find("Content/No").GetComponent<Button>();
        this.label = base.transform.Find("Content/Label").GetComponent<Text>();
        this.yesButton.onClick.AddListener(new UnityAction(this.OnClickYes));
        this.noButton.onClick.AddListener(new UnityAction(this.OnClickNo));
    }
    private void OnClickYes()
    {
        if (nowClick != null)
        {
            nowClick();
        }
        Hide();
    }
    private void OnClickNo()
    {
        if (NoClick != null)
        {
            NoClick();
        }
        Hide();
    }
}