using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SameGamesPos : MonoBehaviour
{
    // Start is called before the first frame update
    public string RegionA_objStr;
    private GameObject RegionA_obj;
    void Start()
    {
        if (GameObject.Find("SceneRoot/" + RegionA_objStr) == null)
            return;
        RegionA_obj = GameObject.Find("SceneRoot/" + RegionA_objStr).gameObject;
    }
    private void LateUpdate()
    {
        if (RegionA_obj == null)
            return;
        this.gameObject.transform.position = RegionA_obj.transform.position;
        this.gameObject.transform.eulerAngles = new Vector3(RegionA_obj.transform.eulerAngles.x, RegionA_obj.transform.eulerAngles.y, RegionA_obj.transform.eulerAngles.z);
    }
}