using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TemplateText : BaseTemPlate { private RectTransform m_Canvas; private Image m_BG; private Text m_Text; private float m_CanvasHeight; public float CanvasHeight { get { return m_CanvasHeight; } set { m_CanvasHeight = value; m_Canvas.sizeDelta = new Vector2(m_Canvas.sizeDelta.x, value); } } private float m_CanvasWidth; public float CanvasWidth { get { return m_CanvasWidth; } set { m_CanvasWidth = value; m_Canvas.sizeDelta = new Vector2(m_CanvasWidth, CanvasHeight); } } protected override void OnEnable() { base.OnEnable(); if (GameManager.Instance.IsRuning && m_Text.text == null) { m_Text.text = SuCaiData.textContent; m_BG.sprite = ResMgr.Instance.Load("Template/Texture/文本框" + SuCaiData.TextBJ.ToString()); } } protected override void OnAwake() { base.OnAwake(); m_Canvas = transform.Find("Canvas").GetComponent(); m_BG = transform.Find("Canvas/Image").GetComponent(); m_Text = transform.Find("Canvas/Text").GetComponent(); HideCollider(); } private void Update() { CanvasHeight = m_Text.GetComponent().sizeDelta.y + 60; } public override void SetData(MaterialObjValue value, int updateTime) { base.SetData(value, updateTime); SuCaiData = value; Data = new DownloadData(value); Data.updateTime = updateTime; if (string.IsNullOrWhiteSpace(value.textContent)) { return; } m_Text.text = value.textContent; m_BG.sprite = ResMgr.Instance.Load("Template/Texture/文本框" + value.TextBJ.ToString()); } public override void HideCollider() { base.HideCollider(); } }