using System.Collections.Generic; using UnityEngine; namespace Blue { public class UnSubscribeChainEventOnDestroyTrigger : MonoBehaviour { private HashSet unSubscribes = new HashSet(); public void AddUnSubscribe(IChainEventUnSubscribe unSubscribe) { unSubscribes.Add(unSubscribe); } private void OnDestroy() { foreach (var item in unSubscribes) { item.UnSubscribeAllEventsOnChain(); } unSubscribes.Clear(); } } }