using System; //Action using UnityEditor.PackageManager.Requests; //Request using UnityEditor.PackageManager; //PackageInfo namespace Unity.RenderStreaming.Editor { class SearchRequestInfo { internal string PackageName; internal bool OfflineMode; internal Action> OnSuccessAction; internal Action> OnFailAction; internal SearchRequestInfo(string packageName, bool offlineMode, Action> onSuccess, Action> onFail) { PackageName = packageName; OfflineMode = offlineMode; OnSuccessAction = onSuccess; OnFailAction = onFail; } } } //namespace Unity.RenderStreaming.Editor