using LitJson;
using Newtonsoft.Json.Linq;
using SC.XR.Unity;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
using Blue;
public class SceneChoose : BaseUI
{
private Button m_LeftBtn;
private Button m_RightBtn;
private Button m_OkBtn;
private GameObject m_SceneItem;
private Transform m_ScenePanel;
///
/// 场景选择面板中确认的场景
///
private SceneValue m_CurrentData;
private List m_Items;
private CarouselImage m_CarImage;
private List m_SceneData;
protected override void OnAwake()
{
base.OnAwake();
m_SceneData = new List();
m_Items = new List();
m_CurrentData = null;
m_LeftBtn = CacheTransform.Find("Left").GetComponent();
m_RightBtn = CacheTransform.Find("Right").GetComponent();
m_OkBtn = CacheTransform.Find("OK").GetComponent();
m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
m_ScenePanel = CacheTransform.Find("ScenePanel");
m_ScenePanel.GetComponent().sizeDelta = new Vector2(400, 150);
m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
m_RightBtn.onClick.AddListener(ONClickRightBtn);
m_OkBtn.onClick.AddListener(OnClickOKBtn);
}
#region UI监听事件
private void ONClickLeftBtn()
{
if (m_CarImage != null)
{
m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
}
}
private void ONClickRightBtn()
{
if (m_CarImage != null)
{
m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
}
}
private void OnClickOKBtn()
{
if (m_CurrentData != null)
{
this.SendCommand(new SelectEnterSceneCommand());
this.SendCommand(new MinMapGetSetCommand());
//根据场景数据,下载资源
Debug.Log("选择的场景为:" + m_CurrentData.name);
SendSceneDetail detail = new SendSceneDetail();
detail.id = m_CurrentData.id;
string str = JsonConvert.SerializeObject(detail);
HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
{
if (mes == "UnityWebRequest Error") return;
JObject jObject = JObject.Parse(mes);
if (jObject["code"].ToString() == "200")
{
mes = jObject["data"].ToString();
SceneValue scene = JsonConvert.DeserializeObject(mes);
GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
GameManager.Instance.GetMinMap(scene);
GetSNInit();
}
else
{
UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
Module_Notice.getInstance.StartNotice(3f);
UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
}
});
}
else
{
//Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
//Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
//Module_Notice.getInstance.StartNotice(3f);
this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
}
}
private void GetSNInit()
{
// 选择场景
SendInit send = new SendInit();
send.sn = SendSN.GetSN();
//send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
send.projectId = m_CurrentData.id;
string jsonString = JsonConvert.SerializeObject(send);
UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
//通过SN获取场景数据
HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
{
if (message == "UnityWebRequest Error") return;
Debug.Log("SN:" + send.sn);
Debug.Log("通过SN获取场景数据:" + message);
if (!string.IsNullOrWhiteSpace(message))
{
JObject jobject = JObject.Parse(message);
if (jobject.GetValue("code") != null)
{
if (jobject["code"].ToString() == "400")
{
UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
//Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
//Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
//Module_Notice.getInstance.StartNotice(3f);
}
}
else
{
message = jobject["data"].ToString();
GameManager.Instance.text.text = message;
// SceneValue scene = JsonMapper.ToObject(message);
SceneValue scene = JsonConvert.DeserializeObject(message);
DataManager.Instance.CurrentScene = scene;
DataManager.Instance.ProjectID = m_CurrentData.id;
UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
StartCoroutine(GetSpoitValueDetail(scene));
GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
}
}
else
{
UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
}
});
}
private IEnumerator GetSpoitValueDetail(SceneValue scene)
{
var spoits = scene.listSpoit;
for (int i = 0; i < spoits.Count; i++)
{
//通过ID获取场景详情
SendSceneDetail detail = new SendSceneDetail();
detail.id = spoits[i].id;
string jsonString = JsonConvert.SerializeObject(detail);
yield return StartCoroutine(HttpTool.Instance.PostRequestSpoitDetail("/viewpoint/detail", jsonString, (message) =>
{
Debug.Log("当前选择场景数据: " + message);
JObject jObject = JObject.Parse(message);
if (jObject["code"].ToString() == "200")
{
message = jObject["data"].ToString();
SpoitValueDetail spoit = JsonConvert.DeserializeObject(message);
GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
}
}));
}
Debug.Log(scene.vuforiaXML);
string xmlName = Path.GetFileName(scene.vuforiaXML);
if (xmlName != null)
{
xmlName = xmlName.Substring(0, xmlName.Length - 4);
AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
}
if (scene.vuforiaXML != null)
{
DownloadData xml = new DownloadData();
string filename = Path.GetFileName(scene.vuforiaXML);
xml.name = filename;
xml.type = 8;
xml.downloadPath = scene.vuforiaXML;
xml.updateTime = (int)scene.updateTime;
xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
DownloadManager.Instance.AddDownloadData(xml);
DownloadData dat = new DownloadData();
string filename2 = Path.GetFileName(scene.vuforiaDat);
dat.name = filename2;
dat.type = 8;
dat.downloadPath = scene.vuforiaDat;
dat.updateTime = (int)scene.updateTime;
dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
DownloadManager.Instance.AddDownloadData(dat);
}
yield return new WaitForSeconds(1f);
//创建场景
GameManager.Instance.CreateScene(scene);
Hide();
}
private void UpdateSceneItem()
{
if (m_SceneData == null)
{
return;
}
ClearItem();
for (int i = 0; i < m_SceneData.Count; i++)
{
var obj = Instantiate(m_SceneItem);
obj.transform.SetParent(m_ScenePanel);
var item = obj.AddComponent();
obj.gameObject.SetActive(true);
obj.transform.localScale = new Vector3(1, 1, 1);
obj.transform.localEulerAngles = Vector3.zero;
item.OnSelectScene += OnClickSceneItem;
item.SceneData = m_SceneData[i];
item.Init();
m_Items.Add(item);
}
if (m_CarImage == null)
{
m_CarImage = m_ScenePanel.gameObject.AddComponent();
}
m_CarImage.mCellSize = new Vector2(400, 150);
m_CarImage.mSpacing = new Vector2(0, 0);
m_CarImage.mAutoLoop = false;
m_CarImage.mDrag = true;
m_CarImage.mLoopSpaceTime = 5f;
m_CarImage.resizeChildren();
}
private void OnClickSceneItem(SceneValue item, bool b)
{
m_CurrentData = b ? item : null;
}
#endregion
protected override void OnInit()
{
base.OnInit();
}
protected override void OnShow(object param)
{
base.OnShow(param);
m_SceneData = (List)param;
UpdateSceneItem();
}
protected override void OnHide()
{
base.OnHide();
}
///
/// 清除所有场景信息
///
private void ClearItem()
{
while (m_Items.Count > 0)
{
var item = m_Items[0];
m_Items.RemoveAt(0);
Destroy(item.gameObject);
}
}
}