using UnityEngine;
using UnityEngine.UI;
namespace UnityEngine.UI
{
[DisallowMultipleComponent]
public abstract class ProceduralImageModifier : MonoBehaviour {
///
/// Calculates the border-radius for Procedural Image.
///
/// The radius as Vector4. (started top-left, clockwise)
/// Rect of ProceduralImages RectTransform
public abstract Vector4 CalculateRadius (Rect imageRect);
}
}