using Blue;
using UnityEngine;

public struct InstantiateGOCommand : ICommand
{
    private GameObject prefab;
    private GameObject parent;
    public InstantiateGOCommand(GameObject prefab,GameObject parent =null)
    {
        this.prefab = prefab;
        this.parent = parent;
    }
    public void OnExcute()
    {
        InstantiateSystem.Instance.InstantiatePrefab(prefab,parent);
    }
}