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景点Pos、Rot、Scale为默认值

蓝色星空 1 year ago
parent
commit
c636e519ef
5 changed files with 9 additions and 32 deletions
  1. 0 8
      Assets/GHZSDK.meta
  2. 0 8
      Assets/LiveKitRTC.meta
  3. 0 8
      Assets/LoginXR.meta
  4. 0 8
      Assets/OOBEPackage.meta
  5. 9 0
      Assets/Scripts/UI/GameManager.cs

+ 0 - 8
Assets/GHZSDK.meta

@@ -1,8 +0,0 @@
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-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
Assets/LiveKitRTC.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: d0cab6f1e31be474b9f68a9fff011020
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
Assets/LoginXR.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 5e199e4928234f146bd5c054f5dee1ef
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
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+ 0 - 8
Assets/OOBEPackage.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 101241248081f3d4284199661b610313
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
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+ 9 - 0
Assets/Scripts/UI/GameManager.cs

@@ -810,6 +810,13 @@ public class GameManager : MonoSingleton<GameManager>
             //素材组物体
             GameObject matObj = new GameObject(material.name);
             matObj.transform.SetParent(spoitValues.Object.transform);
+
+            matObj.transform.localPosition = Vector3.zero;
+            matObj.transform.localEulerAngles = Vector3.zero;
+            matObj.transform.localScale = new Vector3(1, 1, 1);
+            material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
+
+            /*
             if (!material.select)
             {
                 matObj.transform.localPosition = Vector3.zero;
@@ -823,6 +830,8 @@ public class GameManager : MonoSingleton<GameManager>
                 matObj.transform.localEulerAngles = material.objectTransform.nowRot;
                 matObj.transform.localScale = material.objectTransform.nowScale;
             }
+            */
+
             //素材组合对应ObjectValue的
             ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
             //素材组合下的单个素材ObjectValue