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SceneRoot设为0,地图高度为0

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adad089f03

+ 289 - 223
Assets/MRNavigatorPro.unity

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+ 3 - 7
Assets/Scripts/Blue/Controller/PointCouldAutoMatchController.cs

@@ -21,21 +21,17 @@ public class PointCouldAutoMatchController : AbstractController
 
     private void GetPointPosSuccess(GetPointPosSuccessEvent e)
     {
-        angle = this.GetUtility<IGetAngleByTwoPointUtility>().GetAngleByTwoPoint(e.pointJsonInfos[0].x, e.pointJsonInfos[0].y, e.pointJsonInfos[1].x, e.pointJsonInfos[1].y);
-        AR_Map.transform.localEulerAngles = new Vector3(0.0f, (float)angle, 0.0f);
-        //AR_Map.transform.localPosition = new Vector3(e.pointJsonInfos[0].x, 0, e.pointJsonInfos[0].y);
+        // 因为屏幕坐标跟普通坐标不同,所依y为-y
+        angle = this.GetUtility<IGetAngleByTwoPointUtility>().GetAngleByTwoPoint(e.pointJsonInfos[0].x, -e.pointJsonInfos[0].y, e.pointJsonInfos[1].x, -e.pointJsonInfos[1].y);
+        AR_Map.transform.localEulerAngles = new Vector3(0.0f, (float)angle, 0.0f);  //获取角度
 
         pos1 = new Vector2(e.pointJsonInfos[0].x, e.pointJsonInfos[0].y);
         pos2 = new Vector2(e.pointJsonInfos[1].x, e.pointJsonInfos[1].y);
         this.UnSubscribeEvent<GetPointPosSuccessEvent>(GetPointPosSuccess);
     }
-
     public void SetPos(Vector3 pos1, Vector3 pos2)
     {
-        angle = this.GetUtility<IGetAngleByTwoPointUtility>().GetAngleByTwoPoint(pos1.x,pos1.y,pos2.x,pos2.y);
-        AR_Map.transform.localEulerAngles = new Vector3(0.0f, (float)angle, 0.0f);
         AR_Map.transform.localPosition = pos1;
-
         ScenePos1 = pos1;
         ScenePos2 = pos2;
     }

+ 2 - 3
Assets/Scripts/UI/GameManager.cs

@@ -673,9 +673,8 @@ public class GameManager : MonoSingleton<GameManager>
 
     private void SetPos(float x1,float y1, float x2, float y2)
     {
-        Vector3 Pos1 = new Vector3(x1 / WebMapSize.x * MapSize.x, -1f, -y1 / WebMapSize.y * MapSize.y);
-        Vector3 Pos2 = new Vector3(x2 / WebMapSize.x * MapSize.x, -1f, -y2 / WebMapSize.y * MapSize.y);
-
+        Vector3 Pos1 = new Vector3(x1 / WebMapSize.x * MapSize.x, 0f, -y1 / WebMapSize.y * MapSize.y);
+        Vector3 Pos2 = new Vector3(x2 / WebMapSize.x * MapSize.x, 0f, -y2 / WebMapSize.y * MapSize.y);
         point.SetPos(Pos1, Pos2);
     }
     /// <summary>