胡佳骏 1 年間 前
コミット
ac363f3dee

+ 2 - 0
Assets/2.0/User/Model/ModelManager.cs

@@ -5,6 +5,7 @@ using UnityEngine;
 
 public class ModelManager : Singleton<ModelManager>
 {
+    public Dictionary<string, ModelItem> modellist = new Dictionary<string, ModelItem>();
     public void init(string message)
     {
         GameManager.Instance.text.text = " »ñÈ¡ËØ²ÄÁбí";
@@ -17,5 +18,6 @@ public class ModelManager : Singleton<ModelManager>
         string library = dataObject["library"].ToString();
         string combination = dataObject["combination"].ToString();
 
+
     }
 }

+ 12 - 1
Assets/2.0/User/UserScene/UserSceneItem.cs

@@ -1,4 +1,5 @@
 using LitJson;
+using Newtonsoft.Json;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -47,7 +48,17 @@ public class UserSceneItem
         string jsonData = JsonMapper.ToJson(sendNet);
         GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
         {
-            Debug.Log("³¡¾°===¡·"+name+ "==id=>" + id+"=msg==>"+message);
+            Debug.Log("³¡¾°===¡·"+name+ "==id=>" + id+ "=snInfo==>" + message);
+            SendSceneDetail detail = new SendSceneDetail();
+            detail.id = int.Parse(this.id);
+            string str = JsonConvert.SerializeObject(detail);
+            HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
+            {
+
+                Debug.Log("³¡¾°===¡·" + name + "==id=>" + id + "=detail==>" + mes);
+
+            });
+
         }));
     }
 }

+ 1 - 1
Assets/Scripts/UI/LoginPanel.cs

@@ -253,7 +253,7 @@ public class LoginPanel : BaseUI
 #if UNITY_EDITOR
         // m_AccountStr = "ghztest2@ghz-tech.com";
         // m_PasswordStr = "123456Aa";
-        m_AccountStr = "yhb_adv10@1.com";
+        m_AccountStr = "1768147286@qq.com";
         m_PasswordStr = "123456Aa";
 #endif