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@@ -118,6 +118,9 @@ public class SRSectorLayout : MonoBehaviour
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case 5:
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Column_5(noText, par);
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break;
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+ case 6:
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+ Column_6(noText, par);
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+ break;
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default:
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break;
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}
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@@ -208,4 +211,31 @@ public class SRSectorLayout : MonoBehaviour
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data[3].transform.localPosition += new Vector3(0, 0, -0.22f);
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data[3].transform.localRotation = Quaternion.Euler(0, 30, 0);
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}
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+
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+
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+
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+
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+
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+ private static void Column_6(List<BaseTemPlate> data, GameObject game)
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+ {
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+ var scgrid = game.AddComponent<SCGridLayoutGroup>();
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+ scgrid.IsIgnoreInactiveObj = true;
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+ scgrid.LayoutType = LayoutTypes.Vertical;
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+ scgrid.Rows = 1;
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+ scgrid.SpaceX = 0.7f;
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+ scgrid.RefreshInfo();
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+ Destroy(scgrid);
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+
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+ data[0].transform.localPosition += new Vector3(0.15f, 0, -0.65f);
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+ data[0].transform.localRotation = Quaternion.Euler(0, -45, 0);
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+
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+ data[5].transform.localPosition += new Vector3(-0.15f, 0, -0.65f);
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+ data[5].transform.localRotation = Quaternion.Euler(0, 45, 0);
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+
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+ data[1].transform.localPosition += new Vector3(0, 0, -0.22f);
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+ data[1].transform.localRotation = Quaternion.Euler(0, -30, 0);
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+
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+ data[4].transform.localPosition += new Vector3(0, 0, -0.22f);
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+ data[4].transform.localRotation = Quaternion.Euler(0, 30, 0);
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+ }
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}
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