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@@ -1091,7 +1091,8 @@ public class GameManager : MonoSingleton<GameManager>
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var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
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- var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, MapSize.y-(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
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+ var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
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+ Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
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var triggerobj = Instantiate(ColliderItem, CollidersParent);
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triggerobj.name = spoit.name;
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triggerobj.transform.localPosition = tiggerpos;
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