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Bug403 修复出触发区域异常

蓝色星空 1 year ago
parent
commit
a54cb63daa
1 changed files with 2 additions and 1 deletions
  1. 2 1
      Assets/Scripts/UI/GameManager.cs

+ 2 - 1
Assets/Scripts/UI/GameManager.cs

@@ -1091,7 +1091,8 @@ public class GameManager : MonoSingleton<GameManager>
 
             //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
             var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, MapSize.y - (float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
-            var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, MapSize.y-(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
+            var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f,(float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
+            Debug.LogError($"名称:{spoit.name}+宽:{trans.areaRelativeW},长:{trans.areaRelativeH}");
             var triggerobj = Instantiate(ColliderItem, CollidersParent);
             triggerobj.name = spoit.name;
             triggerobj.transform.localPosition = tiggerpos;