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2 změnil soubory, kde provedl 178 přidání a 180 odebrání
  1. 169 169
      Assets/MRNavigatorPro.unity
  2. 9 11
      Assets/Scripts/Blue/Temp/MoveChange.cs

+ 169 - 169
Assets/MRNavigatorPro.unity

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@@ -3246,6 +3082,170 @@ Transform:
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+--- !u!43 &1154204585
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@@ -4232,7 +4232,7 @@ PrefabInstance:
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@@ -6559,7 +6559,7 @@ PrefabInstance:
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@@ -10374,7 +10374,7 @@ RectTransform:
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   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 1, y: 1}
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 --- !u!114 &1180406930876628118

+ 9 - 11
Assets/Scripts/Blue/Temp/MoveChange.cs

@@ -42,17 +42,16 @@ public class MoveChange : MonoBehaviour
             return;
         if(!IsRot)
         {
-            TempEulerAngles = moveGame.transform.eulerAngles;
-            headPos = OpenXRCamera.Instance.head.position;
-            go.transform.parent=moveGame.transform;
+            TempVector3 = OpenXRCamera.Instance.head.position-go.transform.position;
+            moveGame.transform.parent = go.transform;
         }
         else
         {
-            TempEulerAngles = OpenXRCamera.Instance.head.eulerAngles-go.transform.eulerAngles;
+            TempVector3 = OpenXRCamera.Instance.head.eulerAngles-go.transform.eulerAngles;
             moveGame.transform.parent = go.transform;
         }
 
-
+/*
         Debug.Log("keyUpEventDelegate===>" + keyCode);
 #if UNITY_EDITOR
        //moveGame.transform.parent = OpenXRCamera.Instance.head;
@@ -76,6 +75,7 @@ public class MoveChange : MonoBehaviour
                 break;
         }
 #endif
+*/
         isDown = true;
     }
 
@@ -85,14 +85,12 @@ public class MoveChange : MonoBehaviour
         {
             if(!IsRot)
             {
-                headPos = OpenXRCamera.Instance.head.position-headPos;
-                moveGame.transform.position = headPos+new Vector3(moveGame.transform.position.x, y, moveGame.transform.position.z);
-                moveGame.transform.eulerAngles = TempEulerAngles;
-                headPos = OpenXRCamera.Instance.head.position;
+                go.transform.position = OpenXRCamera.Instance.head.position - TempVector3;
+                go.transform.position = new Vector3(go.transform.position.x, y, go.transform.position.z);
             }
             else
             {
-                go.transform.eulerAngles = OpenXRCamera.Instance.head.eulerAngles - TempEulerAngles;
+                go.transform.eulerAngles = OpenXRCamera.Instance.head.eulerAngles - TempVector3;
                 go.transform.eulerAngles = new Vector3(0, go.transform.eulerAngles.y, 0);
             }
             //moveGame.transform.eulerAngles = new Vector3(0, moveGame.transform.eulerAngles.y, 0);
@@ -100,7 +98,7 @@ public class MoveChange : MonoBehaviour
     }
 
     private bool IsRot;
-    private Vector3 TempEulerAngles;
+    private Vector3 TempVector3;
     private Vector3 headPos;
     public GameObject go; // 参照物
     private void RotToggleOnValueChanged(bool isOn)