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注释deubg,删除UniversalRenderPipelineAsset(Miss状态),删除原先不用的物体

蓝色星空 1 year ago
parent
commit
8707869dff

File diff suppressed because it is too large
+ 192 - 609
Assets/MRNavigatorPro.unity


+ 1 - 1
Assets/Scripts/Blue/Controller/LoadReference.cs

@@ -15,7 +15,7 @@ public class LoadReference : AbstractController
     {
         Vector3 pos = new Vector3(e.PosRot.x, e.PosRot.y, e.PosRot.z);
         SetPosRot(pos);
-        Debug.Log("参考物坐标:"+pos);
+        //Debug.Log("参考物坐标:"+pos);
     }
 
     private void SetPosRot(Vector3 pos)

+ 1 - 0
Assets/Scripts/Blue/Temp/MoveChange.cs

@@ -86,6 +86,7 @@ public class MoveChange : MonoBehaviour
             {
                 txtTip.SetActive(true);
                 txtTip.GetComponent<ShowTipTime>().TimeFloat = 3;
+                txtTip.GetComponent<ShowTipTime>().t = 0;
                 txtTip.GetComponentInChildren<Text>().text = "空间定位成功";
             }
             isCx = true;

+ 2 - 2
Assets/Scripts/UI/GameManager.cs

@@ -685,7 +685,7 @@ public class GameManager : MonoSingleton<GameManager>
         var spoitPos = Vector3.zero;
         if (spoit.SpoitTransform.Count > 0)
         {
-            Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
+            //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
             SpoitPos trans = spoit.SpoitTransform[0];
             spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
             //创建水晶点
@@ -776,7 +776,7 @@ public class GameManager : MonoSingleton<GameManager>
         {
             //素材整体
             MaterialObl material = spoit.material[i];
-            Debug.Log(spoit.material[i].name);
+            //Debug.Log(spoit.material[i].name);
             //素材组物体
             GameObject matObj = new GameObject(material.name);
             matObj.transform.SetParent(spoitValues.Object.transform);

+ 1 - 1
Assets/Scripts/UI/SceneChoose.cs

@@ -181,7 +181,7 @@ public class SceneChoose : BaseUI
 
             yield return StartCoroutine(HttpTool.Instance.PostRequestSpoitDetail("/viewpoint/detail", jsonString, (message) =>
             {
-                Debug.Log("当前选择场景数据: " + message);
+                //Debug.Log("当前选择场景数据: " + message);
                 JObject jObject = JObject.Parse(message);
                 if (jObject["code"].ToString() == "200")
                 {

+ 1 - 1
Assets/ShowTipTime.cs

@@ -22,7 +22,7 @@ public class ShowTipTime : MonoBehaviour
         t = 0;
         TimeFloat = 10;
     }
-    float t;
+    public float t;
     // Update is called once per frame
     void Update()
     {

+ 0 - 74
Assets/UniversalRenderPipelineAsset.asset

@@ -1,74 +0,0 @@
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---- !u!114 &11400000
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-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
-  m_Name: UniversalRenderPipelineAsset
-  m_EditorClassIdentifier: 
-  k_AssetVersion: 9
-  k_AssetPreviousVersion: 9
-  m_RendererType: 1
-  m_RendererData: {fileID: 0}
-  m_RendererDataList:
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-  m_DefaultRendererIndex: 0
-  m_RequireDepthTexture: 0
-  m_RequireOpaqueTexture: 0
-  m_OpaqueDownsampling: 1
-  m_SupportsTerrainHoles: 1
-  m_StoreActionsOptimization: 0
-  m_SupportsHDR: 0
-  m_MSAA: 1
-  m_RenderScale: 1
-  m_UpscalingFilter: 0
-  m_FsrOverrideSharpness: 0
-  m_FsrSharpness: 0.92
-  m_MainLightRenderingMode: 1
-  m_MainLightShadowsSupported: 1
-  m_MainLightShadowmapResolution: 2048
-  m_AdditionalLightsRenderingMode: 1
-  m_AdditionalLightsPerObjectLimit: 4
-  m_AdditionalLightShadowsSupported: 0
-  m_AdditionalLightsShadowmapResolution: 512
-  m_AdditionalLightsShadowResolutionTierLow: 128
-  m_AdditionalLightsShadowResolutionTierMedium: 256
-  m_AdditionalLightsShadowResolutionTierHigh: 512
-  m_ReflectionProbeBlending: 0
-  m_ReflectionProbeBoxProjection: 0
-  m_ShadowDistance: 50
-  m_ShadowCascadeCount: 1
-  m_Cascade2Split: 0.25
-  m_Cascade3Split: {x: 0.1, y: 0.3}
-  m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
-  m_CascadeBorder: 0.1
-  m_ShadowDepthBias: 1
-  m_ShadowNormalBias: 1
-  m_SoftShadowsSupported: 0
-  m_ConservativeEnclosingSphere: 0
-  m_NumIterationsEnclosingSphere: 64
-  m_AdditionalLightsCookieResolution: 2048
-  m_AdditionalLightsCookieFormat: 3
-  m_UseSRPBatcher: 1
-  m_SupportsDynamicBatching: 0
-  m_MixedLightingSupported: 1
-  m_SupportsLightLayers: 0
-  m_DebugLevel: 0
-  m_UseAdaptivePerformance: 1
-  m_ColorGradingMode: 0
-  m_ColorGradingLutSize: 32
-  m_UseFastSRGBLinearConversion: 0
-  m_ShadowType: 1
-  m_LocalShadowsSupported: 0
-  m_LocalShadowsAtlasResolution: 256
-  m_MaxPixelLights: 0
-  m_ShadowAtlasResolution: 256
-  m_ShaderVariantLogLevel: 0
-  m_VolumeFrameworkUpdateMode: 0
-  m_ShadowCascades: 0

+ 0 - 8
Assets/UniversalRenderPipelineAsset.asset.meta

@@ -1,8 +0,0 @@
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-NativeFormatImporter:
-  externalObjects: {}
-  mainObjectFileID: 0
-  userData: 
-  assetBundleName: 
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+ 0 - 73
Assets/UniversalRenderPipelineAsset_Renderer.asset

@@ -1,73 +0,0 @@
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-    coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
-    coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b,
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-    cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf,
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-      type: 3}
-  m_AssetVersion: 1
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-    m_Bits: 4294967295
-  m_TransparentLayerMask:
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+ 0 - 8
Assets/UniversalRenderPipelineAsset_Renderer.asset.meta

@@ -1,8 +0,0 @@
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+ 0 - 27
Assets/UniversalRenderPipelineGlobalSettings.asset

@@ -1,27 +0,0 @@
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+ 0 - 8
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