Forráskód Böngészése

提交移动场景BUG

胡佳骏 1 éve
szülő
commit
862e60fdc3
1 módosított fájl, 6 hozzáadás és 3 törlés
  1. 6 3
      Assets/Script/GongShi2.cs

+ 6 - 3
Assets/Script/GongShi2.cs

@@ -69,17 +69,18 @@ public class GongShi2 : MonoBehaviour
         yield return new WaitForSeconds(0.1f);
         //  Destroy(go);
         //  Destroy(go2);
-        WebPosObj.transform.parent = parent;
         Destroy(WebPosObj2);
         WebPosObj2= go3;
+        WebPosObj.transform.parent = parent.parent;
+        WebPosObj2.transform.parent = parent.parent;
     }
 
 
     public static List<Vector2> GetWebPos(float th, float tw, float sceneLength, float sceneWidth)
     {
         Transform parent = (SceneIOCContainer.Instance.Pull("mesh_test") as GameObject).transform;
-      //  WebPosObj.transform.parent = parent.parent;
-      //  WebPosObj2.transform.parent = parent.parent;
+        WebPosObj.transform.parent = parent;
+        WebPosObj2.transform.parent = parent;
         List<Vector2> lvlist = new List<Vector2>();
         Vector2 p1 = new Vector2(Mathf.Abs(WebPosObj.transform.localPosition.x / sceneLength * tw  ), Mathf.Abs(th-((WebPosObj.transform.localPosition.z) / sceneWidth * th  )));
         lvlist.Add(p1);
@@ -87,6 +88,8 @@ public class GongShi2 : MonoBehaviour
         lvlist.Add(p2);
         Debug.Log("Web¶ËPos  :" + p1);
         Debug.Log("Web¶ËPos 2 :" + p2);
+        WebPosObj.transform.parent = parent.parent;
+        WebPosObj2.transform.parent = parent.parent;
         return lvlist;
     }
 }