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@@ -12,6 +12,8 @@ public class GetObjectSystem : SingletonMonobehaviour<GetObjectSystem>
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[SerializeField] private Toggle Y_Location_Toggle;
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[SerializeField] private Toggle N_Location_Toggle;
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+
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+ [SerializeField] private ImmersalLocalizerController ImmersalLocalizerController;
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private void Awake()
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{
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GetObj();
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@@ -26,6 +28,7 @@ public class GetObjectSystem : SingletonMonobehaviour<GetObjectSystem>
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AnchorBtnToggle = GameObject.Find("SetBtn/Canvas/Parent/AnchorBtn/Toggle").GetComponent<Toggle>();
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Y_Location_Toggle = GameObject.Find("SetBtn/Canvas").transform.Find("LocationPanel/Toggle/Y_Location_Toggle").GetComponent<Toggle>();
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N_Location_Toggle = GameObject.Find("SetBtn/Canvas").transform.Find("LocationPanel/Toggle/N_Location_Toggle").GetComponent<Toggle>();
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+ ImmersalLocalizerController = transform.GetComponentInChildren<ImmersalLocalizerController>();
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}
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private void PushIOC()
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@@ -36,5 +39,6 @@ public class GetObjectSystem : SingletonMonobehaviour<GetObjectSystem>
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SceneIOCContainer.Instance.Push("AnchorBtnToggle",AnchorBtnToggle);
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SceneIOCContainer.Instance.Push("Y_Location_Toggle",Y_Location_Toggle);
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SceneIOCContainer.Instance.Push("N_Location_Toggle",N_Location_Toggle);
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+ SceneIOCContainer.Instance.Push("ImmersalLocalizerController",ImmersalLocalizerController);
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}
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}
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