Browse Source

移除ARSpaceForAll下的点云自动化控制脚本

蓝色星空 1 year ago
parent
commit
5f69ed5939
2 changed files with 6 additions and 32 deletions
  1. 6 25
      Assets/MRNavigatorPro.unity
  2. 0 7
      Assets/Scripts/UI/GameManager.cs

+ 6 - 25
Assets/MRNavigatorPro.unity

@@ -1823,7 +1823,7 @@ MonoBehaviour:
   - {fileID: 1911990708955312460}
   m_IsRuning: 0
   m_UIAnchorsPanel: {fileID: 1180406930700069014}
-  point: {fileID: 1359792956}
+  point: {fileID: 0}
 --- !u!4 &588301977
 Transform:
   m_ObjectHideFlags: 0
@@ -2057,7 +2057,7 @@ PrefabInstance:
     - target: {fileID: 2530963273550262053, guid: 7e724082e3f166747b1152780155e212,
         type: 3}
       propertyPath: m_Text
-      value: "\u951A\u70B9\u9762\u677F"
+      value: "\u573A\u666F\u79FB\u52A8"
       objectReference: {fileID: 0}
     - target: {fileID: 2844266671146433525, guid: 7e724082e3f166747b1152780155e212,
         type: 3}
@@ -3605,7 +3605,6 @@ GameObject:
   m_Component:
   - component: {fileID: 1359792955}
   - component: {fileID: 1359792954}
-  - component: {fileID: 1359792956}
   m_Layer: 0
   m_Name: ARSpaceForAll
   m_TagString: Untagged
@@ -3643,24 +3642,6 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1359792956
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1359792953}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: dad2dab54d73761498f3cff68b0b30d4, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  AR_Map: {fileID: 375338274}
-  pos1: {x: 0, y: 0}
-  pos2: {x: 1, y: 1}
-  angle: 0
-  ScenePos1: {x: 0, y: 0, z: 0}
-  ScenePos2: {x: 0, y: 0, z: 0}
 --- !u!1001 &1384597414
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -4067,7 +4048,7 @@ PrefabInstance:
     - target: {fileID: 2656584712679981451, guid: 3e8996c442fe40541beb734ca45f2bf6,
         type: 3}
       propertyPath: m_AnchoredPosition.y
-      value: -0.004256381
+      value: 0.00071716483
       objectReference: {fileID: 0}
     - target: {fileID: 2656584712838976906, guid: 3e8996c442fe40541beb734ca45f2bf6,
         type: 3}
@@ -4197,7 +4178,7 @@ PrefabInstance:
     - target: {fileID: 2656584713474595953, guid: 3e8996c442fe40541beb734ca45f2bf6,
         type: 3}
       propertyPath: m_AnchoredPosition.y
-      value: -0.0018731401
+      value: -0.00440787
       objectReference: {fileID: 0}
     - target: {fileID: 2656584713571100915, guid: 3e8996c442fe40541beb734ca45f2bf6,
         type: 3}
@@ -6652,7 +6633,7 @@ PrefabInstance:
     - target: {fileID: 486518953982833418, guid: 6693e68f506a6c944b1783fb7e52a498,
         type: 3}
       propertyPath: m_AnchoredPosition.y
-      value: -0.0026747133
+      value: 0.00087440416
       objectReference: {fileID: 0}
     - target: {fileID: 486518953989235048, guid: 6693e68f506a6c944b1783fb7e52a498,
         type: 3}
@@ -10467,7 +10448,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: 0, y: -0.005059888}
+  m_AnchoredPosition: {x: 0, y: -0.0007588293}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0, y: 1}
 --- !u!114 &1180406930876628118

+ 0 - 7
Assets/Scripts/UI/GameManager.cs

@@ -671,18 +671,11 @@ public class GameManager : MonoSingleton<GameManager>
         DataManager.Instance.Spoits = SpoitValues;
     }
 
-    private void SetPos(float x1,float y1, float x2, float y2)
-    {
-        Vector3 Pos1 = new Vector3(x1 / WebMapSize.x * MapSize.x, 0f, -y1 / WebMapSize.y * MapSize.y);
-        Vector3 Pos2 = new Vector3(x2 / WebMapSize.x * MapSize.x, 0f, -y2 / WebMapSize.y * MapSize.y);
-        point.SetPos(Pos1, Pos2);
-    }
     /// <summary>
     /// 创建水晶点和触发器
     /// </summary>
     private void CreateCrystalAndTrigger(SpoitValue spoit)
     {
-        SetPos(point.pos1.x, point.pos1.y, point.pos2.x, point.pos2.x);
         var spoitPos = Vector3.zero;
         if (spoit.SpoitTransform.Count > 0)
         {