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@@ -256,13 +256,13 @@ public class GameManager : MonoSingleton<GameManager>
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var t = TimerMgr.Instance.CreateTimer(()=> {
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if(isShowDownTip)
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{
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-
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- if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
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- {
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if (downLoadCount == 0)
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{
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downLoadCount = COSDownLoad.showDownEndLoadCount;
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}
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+ Debug.Log("DGJ === >" + COSDownLoad.showDownLoadCount + " " + COSDownLoad.showDownEndLoadCount + " " + downLoadCount);
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+ if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
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+ {
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string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
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UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
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@@ -276,7 +276,7 @@ public class GameManager : MonoSingleton<GameManager>
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UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
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downLoadCount = 0;
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UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
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-
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+ isShowDownTip = false;
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}
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}
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