Browse Source

增加进阶版退出按钮

“hujiajun” 1 year ago
parent
commit
142a877a5e

+ 1 - 1
Assets/HotUpdate/CustomHorizintalScrollView.cs

@@ -42,7 +42,7 @@ public class CustomHorizintalScrollView : MonoBehaviour, IBeginDragHandler, IDra
             temp.x = 600;
             itemList[0].gameObject.GetComponent<RectTransform>().localPosition = temp;
         }
-        else if (m_SceneData.Count == 2)
+        else if (m_SceneData.Count == 2&& itemList.Count==3)
         {
             itemList[2].gameObject.SetActive(false);
             itemList.Remove(itemList[2]);

+ 79 - 5
Assets/HotUpdate/GameManager.cs

@@ -55,6 +55,8 @@ public class GameManager : MonoSingleton<GameManager>
     public List<Transform> ListColliderBoxs;
 
     private List<MeshRenderer> ListColiderBoxs_Mesh;
+    public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
+    public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
     [Tooltip("景点对应的水晶点")]
     public List<Transform> ListCrystals;
     [Tooltip("景点对应的显示物体父物体")]
@@ -296,9 +298,76 @@ public class GameManager : MonoSingleton<GameManager>
     }
     public List<SceneValue> sucessvalues;
     public void exitscene()
-    {
+    { 
+        ARSpace.isFind=false;
+        allobjs.Clear();
+        m_IroBot.gameObject.SetActive(false);
+        RouteCtr.CurrentPoints.Clear();
+       m_SetBtn.gameObject.SetActive(false);
+        armap.FreeMap();
+        m_MinMap.gameObject.SetActive(false);
+        for (int i = 0; i < RouteCtr.list_route.Count; i++)
+        {
+            Destroy(RouteCtr.list_route[i].gameObject);
+        }
+        RouteCtr.list_route.Clear();
+        for (int i = 0; i < m_MinMap.listAllPoint.Count; i++)
+        {
+            Destroy(m_MinMap.listAllPoint[i].gameObject);
+        }
+        m_MinMap.listAllPoint.Clear();
+        for (int i = 0; i < m_MinMap.list_route.Count; i++)
+        {
+            Destroy(m_MinMap.list_route[i].gameObject);
+        }
+        m_MinMap.list_route.Clear();
+        GameManager.Instance.IsRuning = false;
+        ObjectValues.Clear();
+        ColliderObjectValues.Clear();
+        for (int i = 0; i < ListShowObjs.Count; i++)
+        {
+            Destroy(ListShowObjs[i].gameObject);
+        }
+        ListShowObjs.Clear();
+        for (int i = 0; i < ListLocalShowObjs.Count; i++)
+        {
+            Destroy(ListLocalShowObjs[i].gameObject);
+        }
+        ListLocalShowObjs.Clear();
+        for (int i = 0; i < ListColliderBoxs.Count; i++)
+        {
+            Destroy(ListColliderBoxs[i].gameObject);
+        }
+        ListColliderBoxs.Clear();
+        for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
+        {
+            Destroy(ListColiderBoxs_Mesh[i]);
+        }
+        ListColiderBoxs_Mesh.Clear();
+
+        for (int i = 0; i < ListCrystals.Count; i++)
+        {
+            Destroy(ListCrystals[i].gameObject);
+        }
+
+        ListCrystals.Clear();
+
+        for (int i = 0; i < UIAddMaterialPanel.pfablist.Count ; i++)
+        {
+            Destroy(UIAddMaterialPanel.pfablist[i]);
+        }
+        spoitposDic.Clear();
+        foreach(var i in spoitposObjDic.Values)
+        {
+
+            Destroy(i);
+        }
+        spoitposObjDic.Clear();
+        UIAddMaterialPanel.pfablist.Clear();
         UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
-    }
+
+
+}
 
     public bool isShowDownTip;
     private void Start()
@@ -1355,8 +1424,6 @@ public class GameManager : MonoSingleton<GameManager>
             Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
         }
     }
-    public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
-    public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
 
     public float wutiH=1.5f;
     private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
@@ -1400,7 +1467,8 @@ public class GameManager : MonoSingleton<GameManager>
     /// </summary>
     private IEnumerator CreateMaterial(SpoitValue spoit)
     {
-        if(!ObjectValues.ContainsKey(spoit.id))
+        MsgHandler.ClearAllListeners();
+        if (!ObjectValues.ContainsKey(spoit.id))
         {
             SV = new SpoitValue();
         }
@@ -1413,6 +1481,12 @@ public class GameManager : MonoSingleton<GameManager>
         SyncSpoit syncSpoit = new SyncSpoit();
         syncSpoit.spoitId = spoit.name;
         syncSpoit.spoitObj = spoitObj;
+        if (MultiPlayerManager.Instance.dicSpoitValue.ContainsKey(spoit.name))
+            {
+                MultiPlayerManager.Instance.dicSpoitValue[spoit.name] =syncSpoit;
+
+            }
+        else
         MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
         if(!UserInfo.Instance.is20)
 

+ 1 - 1
Assets/HotUpdate/MinMap.cs

@@ -18,7 +18,7 @@ public class MinMap : MonoBehaviour
     /// <summary>
     /// 所有路线
     /// </summary>
-    private List<LineRenderer> list_route = new List<LineRenderer>();
+    public List<LineRenderer> list_route = new List<LineRenderer>();
     /// <summary>
     ///  小地图上所有Image
     /// </summary>

+ 1 - 1
Assets/HotUpdate/RouteCtr.cs

@@ -11,7 +11,7 @@ public class RouteCtr : MonoBehaviour
     /// <summary>
     /// 所有路线
     /// </summary>
-    private List<GameObject> list_route;
+    public List<GameObject> list_route;
     [SerializeField]
     private CalMap m_CalMap;
 

+ 6 - 6
Assets/HotUpdate/SingleMaterialItem.cs

@@ -10,8 +10,8 @@ public class SingleMaterialItem : MonoBehaviour
     public event Action<MaterialObl, bool> OnSelectMaterial;
 
     private Button m_Btn;
-    private Image m_Icon;
-    private Text m_Name;
+    public Image m_Icon;
+    public Text m_aame;
     private MaterialObl m_Data;
     private bool m_IsLocal;
 
@@ -19,8 +19,8 @@ public class SingleMaterialItem : MonoBehaviour
     {
         m_Btn = GetComponent<Button>();
         m_Btn.onClick.AddListener(OnClickBtn);
-        m_Icon = transform.Find("Image").GetComponent<Image>();
-        m_Name = transform.Find("Name").GetComponent<Text>();
+      //  m_Icon = transform.Find("Image").GetComponent<Image>();
+     //   m_Name = transform.Find("Name").GetComponent<Text>();
     }
 
     private void OnClickBtn()
@@ -47,7 +47,7 @@ public class SingleMaterialItem : MonoBehaviour
 
     private void CalLocaldata()
     {
-        m_Name.text = m_Data.name;
+        m_aame.text = m_Data.name;
         m_Icon.sprite = ResMgr.Instance.Load<Sprite>(m_Data.icon);
     }
 
@@ -72,7 +72,7 @@ public class SingleMaterialItem : MonoBehaviour
             MsgHandler.AddListener(data.downLoadPath, HandleMsg);
             DownloadResManager.Instance.DownLoad(data);
         }
-        m_Name.text = string.IsNullOrWhiteSpace(m_Data.name) ? "" : m_Data.name;
+        m_aame.text = string.IsNullOrWhiteSpace(m_Data.name) ? "" : m_Data.name;
     }
 
     private void HandleMsg(Msg msg)

+ 2 - 2
Assets/HotUpdate/TemplateModel.cs

@@ -194,10 +194,11 @@ public class TemplateModel : BaseTemPlate
         //下载列表中加入数据
         if (!GameManager.Instance.IsRuning|| Data == null)
         {
-         //   DownloadManager.Instance.AddDownloadData(Data);
+            //   DownloadManager.Instance.AddDownloadData(Data);
 
 
             DownLoadMaterial data = new DownLoadMaterial();
+            this.Data = data;
             data.downLoadPath = value.DownloadPath;
             data.localLoadPath = Application.persistentDataPath + "/Material/" + Path.GetFileName(value.DownloadPath);
             data.updataTime = GameManager.Instance.m_SceneValue.updateTime;
@@ -205,7 +206,6 @@ public class TemplateModel : BaseTemPlate
             MsgHandler.AddListener(value.DownloadPath, HandleMsg);
             DownloadResManager.Instance.DownLoad(data);
             Debug.Log(" SetData " + updateTime);
-            this.Data = data;
         }
         else
         {

+ 5 - 3
Assets/HotUpdate/UIAddMaterialPanel.cs

@@ -90,6 +90,7 @@ public class UIAddMaterialPanel : UIPanelBase
         EditorPanel.ChangeShowUI(true);
     }
 
+    public static List<GameObject> pfablist = new List<GameObject>();
 
     private void CreateUpLoadDataUI()
     {
@@ -105,8 +106,8 @@ public class UIAddMaterialPanel : UIPanelBase
                 obj.SetActive(true);
                 obj.transform.localScale = new Vector3(1, 1, 1);
                 obj.transform.localRotation = Quaternion.identity;
-                var matitem = obj.AddComponent<SingleMaterialItem>();
-
+                var matitem = obj.GetComponent<SingleMaterialItem>();
+                pfablist.Add(obj);
                 matitem.OnSelectMaterial += OnSelectMat;
                 matitem.SetData(mat, false);
             }
@@ -125,7 +126,8 @@ public class UIAddMaterialPanel : UIPanelBase
             obj.SetActive(true);
             obj.transform.localScale = new Vector3(1, 1, 1);
             obj.transform.localRotation = Quaternion.identity;
-            var item = obj.AddComponent<SingleMaterialItem>();
+            pfablist.Add(obj);
+            var item = obj.GetComponent<SingleMaterialItem>();
 
             item.OnSelectMaterial += OnSelectMat;
 

+ 8 - 0
Assets/HybridCLRGenerate/link.xml

@@ -264,6 +264,7 @@
     <type fullname="UnityEngine.SpaceAttribute" preserve="all" />
     <type fullname="UnityEngine.Sprite" preserve="all" />
     <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
+    <type fullname="UnityEngine.Sprites.DataUtility" preserve="all" />
     <type fullname="UnityEngine.SystemInfo" preserve="all" />
     <type fullname="UnityEngine.TextAsset" preserve="all" />
     <type fullname="UnityEngine.Texture" preserve="all" />
@@ -338,11 +339,13 @@
     <type fullname="UnityEngine.UI.Graphic" preserve="all" />
     <type fullname="UnityEngine.UI.ICanvasElement" preserve="all" />
     <type fullname="UnityEngine.UI.Image" preserve="all" />
+    <type fullname="UnityEngine.UI.Image/Type" preserve="all" />
     <type fullname="UnityEngine.UI.InputField" preserve="all" />
     <type fullname="UnityEngine.UI.InputField/EndEditEvent" preserve="all" />
     <type fullname="UnityEngine.UI.InputField/OnChangeEvent" preserve="all" />
     <type fullname="UnityEngine.UI.InputField/OnValidateInput" preserve="all" />
     <type fullname="UnityEngine.UI.Mask" preserve="all" />
+    <type fullname="UnityEngine.UI.MaskableGraphic" preserve="all" />
     <type fullname="UnityEngine.UI.RawImage" preserve="all" />
     <type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
     <type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="all" />
@@ -353,10 +356,12 @@
     <type fullname="UnityEngine.UI.Toggle" preserve="all" />
     <type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="all" />
     <type fullname="UnityEngine.UI.ToggleGroup" preserve="all" />
+    <type fullname="UnityEngine.UI.VertexHelper" preserve="all" />
   </assembly>
   <assembly fullname="UnityEngine.UIModule">
     <type fullname="UnityEngine.Canvas" preserve="all" />
     <type fullname="UnityEngine.CanvasGroup" preserve="all" />
+    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
     <type fullname="UnityEngine.RectTransformUtility" preserve="all" />
     <type fullname="UnityEngine.RenderMode" preserve="all" />
   </assembly>
@@ -547,6 +552,9 @@
     <type fullname="System.Security.Cryptography.MD5CryptoServiceProvider" preserve="all" />
     <type fullname="System.Security.Cryptography.SHA1CryptoServiceProvider" preserve="all" />
     <type fullname="System.Security.Cryptography.X509Certificates.X509Certificate" preserve="all" />
+    <type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
+    <type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
+    <type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
     <type fullname="System.Single" preserve="all" />
     <type fullname="System.String" preserve="all" />
     <type fullname="System.StringComparer" preserve="all" />

+ 354 - 548
Assets/MRNavigatorPro.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.4439403, g: 0.4931519, b: 0.5722083, a: 1}
+  m_IndirectSpecularColor: {r: 0.3708625, g: 0.37838694, b: 0.35726872, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -123,177 +123,334 @@ NavMeshSettings:
     debug:
       m_Flags: 0
   m_NavMeshData: {fileID: 0}
---- !u!1 &733608945 stripped
+--- !u!1001 &43898418
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
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+        type: 3}
+      propertyPath: m_AnchorMax.x
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+      value: 1
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+      propertyPath: m_Name
+      value: MRNavigatorStart
+      objectReference: {fileID: 0}
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Assets/MRNavigatorStart/MRNavigatorStart.prefab


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