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物体整体拔高到1.5

胡佳骏 1 year ago
parent
commit
036b0716aa
1 changed files with 5 additions and 3 deletions
  1. 5 3
      Assets/Scripts/UI/GameManager.cs

+ 5 - 3
Assets/Scripts/UI/GameManager.cs

@@ -1304,6 +1304,8 @@ public class GameManager : MonoSingleton<GameManager>
     }
     public Dictionary<int, Vector3> spoitposDic = new Dictionary<int, Vector3>();
     public Dictionary<int, GameObject> spoitposObjDic = new Dictionary<int, GameObject>();
+
+    public float wutiH=1.5f;
     private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
     {
         //生成景点父物体
@@ -1315,9 +1317,9 @@ public class GameManager : MonoSingleton<GameManager>
         //为景点位置信息赋值
         if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
         {*/
-            spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, 0.5f, spoitPos.z));
-            spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z)+ spoit.spoitTf.nowPos;
-            Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, 0.5f, spoitPos.z));
+            spoitposDic.Add(spoit.id, new Vector3(spoitPos.x, wutiH, spoitPos.z));
+            spoitObj.transform.localPosition = new Vector3(spoitPos.x, wutiH, spoitPos.z)+ spoit.spoitTf.nowPos;
+            Debug.Log("最新保存====》獲取的POS" + new Vector3(spoitPos.x, wutiH, spoitPos.z));
             Debug.Log("最新保存====》獲取的偏移POS" + spoit.spoitTf.nowPos);
             Debug.Log("最新保存====》獲取的物體Pos" + spoitObj.transform.localPosition);
             spoitObj.transform.localRotation = Quaternion.identity;