GameManager.cs 56 KB

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  1. using LitJson;
  2. using SC.XR.Unity;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. /*
  10. * 半自动交付/自动交付
  11. * 景点、触发范围、水晶点应保持顺序对应
  12. * 当前场景下景点名称不应重复
  13. * 同一景点下素材名称不应重复
  14. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  15. *
  16. * 新增锚点列表
  17. * 锚点识别图Vuforia XML和DAT文件
  18. * 各个锚点的位置信息
  19. *
  20. * 每次打开都下载vuforia文件
  21. * 自动加载生成ImageTarget
  22. *
  23. */
  24. public class GameManager : MonoSingleton<GameManager>
  25. {
  26. public Text text;
  27. public GameObject Map;
  28. /// <summary>
  29. /// 景点ID与对应的素材组合
  30. /// </summary>
  31. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  32. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  33. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  34. [Header("Spoit")]
  35. [Tooltip("景点对应的显示物体")]
  36. public List<Transform> ListShowObjs;
  37. [Tooltip("景点对应的显示物体,本地添加物体")]
  38. public List<Transform> ListLocalShowObjs;
  39. public bool isShowLoacalShowObjs = false;
  40. [Tooltip("景点对应的物体触发范围")]
  41. public List<Transform> ListColliderBoxs;
  42. private List<MeshRenderer> ListColiderBoxs_Mesh;
  43. [Tooltip("景点对应的水晶点")]
  44. public List<Transform> ListCrystals;
  45. [Tooltip("景点对应的显示物体父物体")]
  46. public Transform ObjsParent;
  47. [Tooltip("触发器父物体")]
  48. public Transform CollidersParent;
  49. [Tooltip("水晶点父物体")]
  50. public Transform CrystalsParent;
  51. [Tooltip("锚点父物体")]
  52. public Transform AnchorsParent;
  53. public GameObject ColliderItem;
  54. public GameObject CrystalItem;
  55. [Space(20)]
  56. [Tooltip("是否显示路径")]
  57. public bool IsShowLuJIng = true;
  58. [Tooltip("是否为编辑模式")]
  59. public bool IsEditor = true;
  60. [Tooltip("是否是全自动显示景点")]
  61. public bool IsAuto = true;
  62. [SerializeField, Tooltip("路径控制器")]
  63. private RouteCtr RouteCtr;
  64. [SerializeField, Tooltip("素材编辑器")]
  65. private EditorPanel m_EditorPanel;
  66. [SerializeField, Tooltip("计算人物在地图上的位置")]
  67. [Header("MinMap")]
  68. private CalMap m_CalMap;
  69. [SerializeField, Tooltip("小地图信息")]
  70. private MinMap m_MinMap;
  71. [Header("Setting")]
  72. [SerializeField, Tooltip("设置面板")]
  73. private SettingPanel m_SettingPanel;
  74. [SerializeField, Tooltip("编辑器面板")]
  75. private Transform m_EditorCanvas;
  76. [SerializeField, Tooltip("设置按钮")]
  77. private Transform m_SetBtn;
  78. [Header("地图比例")]
  79. public Transform PointA;
  80. public Transform PointB;
  81. public Transform PointC;
  82. public Transform PointD;
  83. public bool isStart; // 场景四个点已经确定
  84. public Vector2 WebMapSize;
  85. public Vector2 MapSize;
  86. public Vector2 MinMapSize = new Vector2(320, 135);
  87. public string MapPicUrl;
  88. public GameObject ernieBot;
  89. [Header("展厅")]
  90. public GameObject MRZhanTing;
  91. public bool isPlayMRZhanTing;
  92. public IrobotMove m_IroBot;
  93. [Header("Player")]
  94. public PlayerTrigger Player;
  95. [Header("Head")]
  96. public Transform m_head;
  97. [Header("虚拟导游")]
  98. public List<IrobotMove> Irobots;
  99. /// <summary>
  100. /// 是否在触发区域内
  101. /// </summary>
  102. private bool m_IsTriggerExiting;
  103. /// <summary>
  104. /// 是否在触发区域内
  105. /// </summary>
  106. public bool IsTriggerExiting
  107. {
  108. get { return m_IsTriggerExiting; }
  109. set { m_IsTriggerExiting = value; }
  110. }
  111. /// <summary>
  112. /// 是否可以开始编辑素材
  113. /// </summary>
  114. private bool m_IsStartEditor;
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. public bool IsStartEditor
  119. {
  120. get { return m_IsStartEditor; }
  121. set { m_IsStartEditor = value; }
  122. }
  123. /// <summary>
  124. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  125. /// </summary>
  126. public bool m_IsRuning;
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool IsRuning
  131. {
  132. get { return m_IsRuning; }
  133. set { m_IsRuning = value; }
  134. }
  135. /// <summary>
  136. /// 当前触发物体的下标
  137. /// </summary>
  138. private int m_SpoitIndex;
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. public int SpoitIndex
  143. {
  144. get { return m_SpoitIndex; }
  145. set { m_SpoitIndex = value; }
  146. }
  147. /// <summary>
  148. /// 当前场景数据
  149. /// </summary>
  150. public SceneValue m_SceneValue;
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue SceneValue
  155. {
  156. get { return m_SceneValue; }
  157. set { m_SceneValue = value; }
  158. }
  159. /// <summary>
  160. /// 当前场景中的景点信息
  161. /// </summary>
  162. private List<SpoitValue> m_SpoitValues;
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. public List<SpoitValue> SpoitValues
  167. {
  168. get { return m_SpoitValues; }
  169. set { m_SpoitValues = value; }
  170. }
  171. /// <summary>
  172. /// 景点详情数据
  173. /// </summary>
  174. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  179. {
  180. get { return m_SpoitsValueDetail; }
  181. set { m_SpoitsValueDetail = value; }
  182. }
  183. public UIAnchorsPanel m_UIAnchorsPanel;
  184. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  185. public Dictionary<Anchor, MeshRenderer> AnchorValue
  186. {
  187. get { return m_AnchorValue; }
  188. set { m_AnchorValue = value; }
  189. }
  190. private Dictionary<Anchor, GameObject> m_AnchorChild;
  191. public Dictionary<Anchor,GameObject> AnchorChild
  192. {
  193. get { return m_AnchorChild; }
  194. set { m_AnchorChild = value; }
  195. }
  196. private void Awake()
  197. {
  198. // Debug.unityLogger.logEnabled = false;
  199. }
  200. private void Start()
  201. {
  202. // PlayerPrefs.DeleteAll();
  203. isStart = false;
  204. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  205. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  206. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  207. SceneValue = null;
  208. m_IsStartEditor = false;
  209. m_IsRuning = false;
  210. m_SetBtn.gameObject.SetActive(false);
  211. //CalMapSize();
  212. SpoitIndex = -1;
  213. SpoitValues = new List<SpoitValue>();
  214. if (m_EditorPanel == null)
  215. {
  216. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  217. }
  218. if (!IsAuto)
  219. {
  220. //GetObjectValue();
  221. //CreateSpoitValue();
  222. }
  223. else
  224. {
  225. ListShowObjs = new List<Transform>();
  226. ListColliderBoxs = new List<Transform>();
  227. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  228. ListCrystals = new List<Transform>();
  229. // ListLocalShowObjs = new List<Transform>();
  230. }
  231. m_MinMap.gameObject.SetActive(false);
  232. Map.SetActive(false);
  233. }
  234. private void LateUpdate()
  235. {
  236. if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  237. {
  238. m_SetBtn.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().localEulerAngles.y, 0);
  239. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  240. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  241. m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  242. }
  243. }
  244. public void Init()
  245. {
  246. }
  247. private void InitCrystals()
  248. {
  249. for (int i = 0; i < ListCrystals.Count; i++)
  250. {
  251. ListCrystals[i].gameObject.SetActive(true);
  252. }
  253. }
  254. private void InitBoxColliders()
  255. {
  256. for (int i = 0; i < ListColliderBoxs.Count; i++)
  257. {
  258. ListColliderBoxs[i].gameObject.SetActive(true);
  259. }
  260. }
  261. public void IntoScene()
  262. {
  263. Map.SetActive(true);
  264. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  265. //ImageTargetManager.Instance.LoadVuforiaDat();
  266. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  267. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  268. StartCoroutine(StartScene(isPlayMRZhanTing));
  269. HttpSocket.Instance.SendIpToElectric();
  270. }
  271. IEnumerator StartScene( bool isPlayMRZhanTing)
  272. {
  273. yield return new WaitForSeconds(0.5f);
  274. if(isPlayMRZhanTing)
  275. {
  276. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  277. //{
  278. MRZhanTing.gameObject.SetActive(true);
  279. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  280. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  281. yield return new WaitForSeconds(18f);
  282. MRZhanTing.gameObject.SetActive(false);
  283. //}
  284. }
  285. m_SettingPanel.gameObject.SetActive(true);
  286. m_EditorPanel.Init();
  287. m_SettingPanel.Init();
  288. if (RouteCtr.CurrentPoints.Count > 0)
  289. {
  290. Player.MovePoints = RouteCtr.CurrentPoints;
  291. //判断选择那个虚拟导游
  292. //int id = ChooseIroBot();
  293. //if (id < 3)
  294. //{
  295. //m_IroBot = Irobots[id - 1];
  296. m_IroBot.gameObject.SetActive(true);
  297. m_IroBot.Points = RouteCtr.CurrentPoints;
  298. yield return new WaitForSeconds(5f);
  299. //}
  300. }
  301. IsRuning = true;
  302. m_SetBtn.gameObject.SetActive(true);
  303. InitCrystals();
  304. InitBoxColliders();
  305. ernieBot.SetActive(true);
  306. }
  307. private int ChooseIroBot()
  308. {
  309. int id = 3;
  310. var navlines = DataManager.Instance.CurrentScene.navLines;
  311. if (navlines.Count > 0)
  312. {
  313. id = navlines[0].guideMod;
  314. }
  315. return id;
  316. }
  317. /// <summary>
  318. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  319. /// </summary>
  320. private void GetObjectValue()
  321. {
  322. //for (int i = 0; i < ListShowObjs.Count; i++)
  323. //{
  324. // var spoit = ListShowObjs[i];
  325. // List<ObjectValue> values = new List<ObjectValue>();
  326. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  327. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  328. // for (int j = 1; j < editors.Length; j++)
  329. // {
  330. // var obj = editors[j];
  331. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  332. // objectValue.ChildrenObj.Add(value);
  333. // }
  334. // values.Add(objectValue);
  335. // ObjectValues.Add(i, values);
  336. //}
  337. }
  338. /// <summary>
  339. /// 半自动时创建景点信息
  340. /// </summary>
  341. //private void CreateSpoitValue()
  342. //{
  343. // if (SpoitValues == null)
  344. // {
  345. // SpoitValues = new List<SpoitValue>();
  346. // }
  347. // SpoitValues.Clear();
  348. // foreach (int id in ObjectValues.Keys)
  349. // {
  350. // var item = ObjectValues[id];
  351. // SpoitValue spoit = new SpoitValue();
  352. // spoit.id = item[0].ID;
  353. // spoit.name = item[0].matName;
  354. // for (int i = 0; i < item.Count; i++)
  355. // {
  356. // var objs = item[i];
  357. // MaterialObl materialObl = new MaterialObl();
  358. // materialObl.id = objs.ID;
  359. // materialObl.name = objs.matName;
  360. // materialObl.type = 0;
  361. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  362. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  363. // {
  364. // var obj = objs.ChildrenObj[i];
  365. // MaterialObjValue mat = new MaterialObjValue();
  366. // mat.name = obj.matName;
  367. // mat.type = 0;
  368. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  369. // materialObl.materialList.Add(mat);
  370. // }
  371. // spoit.material.Add(materialObl);
  372. // SpoitValues.Add(spoit);
  373. // }
  374. // }
  375. //}
  376. #region 设置功能
  377. public void OnEditorBtnValueChanged(bool ison)
  378. {
  379. m_EditorCanvas.gameObject.SetActive(ison);
  380. m_IsStartEditor = ison;
  381. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  382. {
  383. ListColiderBoxs_Mesh[i].enabled = ison;
  384. }
  385. if (ison)
  386. {
  387. m_EditorCanvas.position = API_GSXR_Slam.GSXR_Get_Head().position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  388. m_EditorCanvas.eulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  389. }
  390. else
  391. {
  392. m_EditorCanvas.position = API_GSXR_Slam.GSXR_Get_Head().position + new Vector3(0, 100, 0);
  393. if (SpoitIndex >= 0 && !IsTriggerExiting)
  394. {
  395. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  396. if (isShowLoacalShowObjs)
  397. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  398. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  399. m_EditorPanel.ClosePanel();
  400. SpoitIndex = -1;
  401. }
  402. }
  403. }
  404. public void OnSettingBtnValueChanged(bool ison)
  405. {
  406. m_SettingPanel.gameObject.SetActive(ison);
  407. if (ison)
  408. {
  409. Debug.Log(API_GSXR_Slam.GSXR_Get_Head().forward);
  410. m_SettingPanel.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + Player.transform.forward;
  411. m_SettingPanel.transform.eulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  412. }
  413. }
  414. public void OnAnchorBtnValueChanged(bool ison)
  415. {
  416. foreach (var item in m_AnchorValue)
  417. {
  418. item.Value.enabled = ison;
  419. }
  420. //foreach (var item in m_AnchorChild)
  421. //{
  422. // item.Value.SetActive(ison);
  423. //}
  424. if(ison)
  425. {
  426. m_UIAnchorsPanel.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  427. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  428. }
  429. else
  430. {
  431. m_UIAnchorsPanel.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + new Vector3(0, 100, 0);
  432. }
  433. }
  434. #endregion
  435. #region 获取景点信息--素材编辑模式下
  436. /// <summary>
  437. /// 获取当前景点对应的物体信息
  438. /// </summary>
  439. /// <param name="spoitID"></param>
  440. /// <returns></returns>
  441. public ObjectValue GetSpoitObjs(int spoitID)
  442. {
  443. if (ObjectValues.ContainsKey(spoitID))
  444. {
  445. return ObjectValues[spoitID];
  446. }
  447. else
  448. {
  449. return null;
  450. }
  451. }
  452. /// <summary>
  453. /// 初始化数据
  454. /// 素材编辑模式下
  455. /// </summary>
  456. /// <param name="matObjs"></param>
  457. public void InitSpoitObjs()
  458. {
  459. m_EditorPanel.InitObjTransForm();
  460. }
  461. /// <summary>
  462. /// 保存数据
  463. /// 素材编辑模式下
  464. /// </summary>
  465. /// <param name="matObjs"></param>
  466. public void SaveSpoitObjs()
  467. {
  468. m_EditorPanel.SaveObjTransForm();
  469. }
  470. public void SaveAnchorObjs( string name)
  471. {
  472. foreach (var item in AnchorValue) // 保存所有锚点
  473. {
  474. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  475. }
  476. // 锚点发送后台
  477. m_UIAnchorsPanel.SaveAnchors(name);
  478. }
  479. #endregion
  480. #region 创建水晶点、触发器范围、显示物体
  481. public void CreateScene(SceneValue scene)
  482. {
  483. SceneValue = scene;
  484. if (m_MinMap.Map.sprite == null)
  485. {
  486. GetMinMap(scene );
  487. }
  488. else
  489. {
  490. StartCreateScene(scene);
  491. }
  492. }
  493. private void StartCreateScene(SceneValue scene)
  494. {
  495. if (scene.navLines != null && scene.navLines.Count > 0)
  496. SetRouteValue(scene.navLines);
  497. else
  498. Debug.LogError(" 当前场景未设置路径");
  499. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  500. SetSpoitValue(scene.listSpoit);
  501. else
  502. Debug.LogError(" 当前场景未创建景点");
  503. if (scene.listPicture != null && scene.listPicture.Count > 0)
  504. SetAnchor(scene.listPicture);
  505. else
  506. Debug.LogError(" 当前场景未创建锚点");
  507. //设置小地图景点
  508. // m_CalMap.SettingMapPoint(ListCrystals);
  509. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  510. DownloadManager.Instance.UpdataData();
  511. }
  512. /// <summary>
  513. /// 获取小地图
  514. /// </summary>
  515. public void GetMinMap( SceneValue scene )
  516. {
  517. DownloadData data1 = new DownloadData();
  518. string filename = Path.GetFileName(MapPicUrl);
  519. data1.name = filename;
  520. data1.type = 1;
  521. data1.downloadPath = MapPicUrl;
  522. //data1.updateTime = (int)SceneValue.updateTime;
  523. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  524. if(scene.width>0 &&scene.length>0)
  525. {
  526. Debug.Log(scene.width + " " + scene.length);
  527. isStart = true;
  528. PointB.position = Vector3.zero;
  529. PointB.eulerAngles = Vector3.zero;
  530. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  531. PointA.eulerAngles = Vector3.zero;
  532. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  533. PointC.eulerAngles = Vector3.zero;
  534. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  535. PointD.eulerAngles = Vector3.zero;
  536. m_CalMap.SettingMapPoint(ListCrystals);
  537. }
  538. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  539. {
  540. if (b)
  541. {
  542. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  543. m_MinMap.Map.sprite = sprite;
  544. //m_MinMap.Map.SetNativeSize();
  545. float width = tex.width;
  546. float height = tex.height;
  547. if(width>height)
  548. {
  549. width = width / height;
  550. height = 1;
  551. }
  552. else
  553. {
  554. height = height / width;
  555. width = 1;
  556. }
  557. MinMapSize = new Vector2(width * 150, height * 150);
  558. CalMapSize();
  559. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  560. //获取网页端
  561. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  562. if (SceneValue != null)
  563. {
  564. StartCreateScene(SceneValue);
  565. }
  566. }
  567. });
  568. }
  569. /// <summary>
  570. /// 设置景点素材信息
  571. /// </summary>
  572. /// <param name="spoits"></param>
  573. public void SetSpoitValue(List<SpoitValue> spoits)
  574. {
  575. SpoitValue spoitValue;
  576. for (int i = 0; i < spoits.Count-1; i++)
  577. {
  578. spoitValue = null;
  579. for (int j = 0; j < spoits.Count-1-i; j++)
  580. {
  581. if(spoits[j].id>spoits[j+1].id)
  582. {
  583. spoitValue = spoits[j];
  584. spoits[j] = spoits[j+1];
  585. spoits[j+1] = spoitValue;
  586. }
  587. }
  588. }
  589. SpoitValues.Clear();
  590. for (int i = 0; i < spoits.Count; i++)
  591. {
  592. var spoit = spoits[i];
  593. SpoitValue spoit1 = spoit;
  594. CreateCrystalAndTrigger(spoit);
  595. CreateMaterial(spoit, out spoit1);
  596. spoits[i] = spoit1;
  597. }
  598. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  599. {
  600. ListColiderBoxs_Mesh[i].enabled = false;
  601. }
  602. SpoitValues.AddRange(spoits);
  603. SceneValue.listSpoit = SpoitValues;
  604. DataManager.Instance.Spoits = SpoitValues;
  605. }
  606. /// <summary>
  607. /// 创建水晶点和触发器
  608. /// </summary>
  609. private void CreateCrystalAndTrigger(SpoitValue spoit)
  610. {
  611. var spoitPos = Vector3.zero;
  612. if (spoit.SpoitTransform.Count > 0)
  613. {
  614. Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  615. SpoitPos trans = spoit.SpoitTransform[0];
  616. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  617. //创建水晶点
  618. var obj = Instantiate(CrystalItem, CrystalsParent);
  619. obj.name = spoit.name;
  620. obj.transform.localPosition = spoitPos;
  621. ListCrystals.Add(obj.transform);
  622. var spoitobj = CreateSpoit(spoit, spoitPos);
  623. ListShowObjs.Add(spoitobj.transform);
  624. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  625. ObjectValues.Add(spoit.id, spoitvalue);
  626. ////创建触发器
  627. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  628. //{
  629. // var spoitdetail = SpoitsValueDetail[spoit.id];
  630. // var range = spoitdetail.triggerRange;
  631. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  632. // {
  633. // }
  634. // else
  635. // {
  636. // trans = range;
  637. // }
  638. //}
  639. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  640. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  641. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  642. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  643. triggerobj.name = spoit.name;
  644. triggerobj.transform.localPosition = tiggerpos;
  645. triggerobj.transform.localScale = tiggerRange;
  646. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  647. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  648. ColliderObjectValues.Add(boxvalue);
  649. ListColliderBoxs.Add(triggerobj.transform);
  650. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  651. }
  652. else
  653. {
  654. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  655. }
  656. }
  657. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  658. {
  659. //生成景点父物体
  660. GameObject spoitObj = new GameObject(spoit.name);
  661. spoitObj.transform.SetParent(ObjsParent.transform);
  662. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  663. //为景点位置信息赋值
  664. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  665. {
  666. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  667. spoitObj.transform.localRotation = Quaternion.identity;
  668. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  669. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  670. }
  671. else
  672. {
  673. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  674. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  675. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  676. }
  677. return spoitObj;
  678. }
  679. /// <summary>
  680. /// 创建整体素材
  681. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  682. /// </summary>
  683. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  684. {
  685. var spoitValues = ObjectValues[spoit.id];
  686. var spoitObj = spoitValues.Object;
  687. //生成素材组合
  688. for (int i = 0; i < spoit.material.Count; i++)
  689. {
  690. //素材整体
  691. MaterialObl material = spoit.material[i];
  692. Debug.Log(spoit.material[i].name);
  693. //素材组物体
  694. GameObject matObj = new GameObject(material.name);
  695. matObj.transform.SetParent(spoitValues.Object.transform);
  696. if (!material.select)
  697. {
  698. matObj.transform.localPosition = Vector3.zero;
  699. matObj.transform.localEulerAngles = Vector3.zero;
  700. matObj.transform.localScale = new Vector3(1, 1, 1);
  701. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  702. }
  703. else
  704. {
  705. matObj.transform.localPosition = material.objectTransform.nowPos;
  706. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  707. matObj.transform.localScale = material.objectTransform.nowScale;
  708. }
  709. //素材组合对应ObjectValue的
  710. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  711. //素材组合下的单个素材ObjectValue
  712. List<ObjectValue> objsvalue = null;
  713. MaterialObl newmaterial = material;
  714. //生成素材组合的ObjectValue,是对应景点的
  715. switch (material.type)
  716. {
  717. case (int)MaterialType.None:
  718. break;
  719. case (int)MaterialType.Image:
  720. case (int)MaterialType.Video:
  721. case (int)MaterialType.Model:
  722. case (int)MaterialType.Text:
  723. case (int)MaterialType.LocaImage:
  724. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  725. break;
  726. case (int)MaterialType.Image_Video_Text:
  727. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  728. break;
  729. case (int)MaterialType.Model_Text:
  730. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  731. break;
  732. default:
  733. break;
  734. }
  735. spoit.material[i] = newmaterial;
  736. spoitValue.ChildrenObj.AddRange(objsvalue);
  737. spoitValues.ChildrenObj.Add(spoitValue);
  738. }
  739. newspoit = spoit;
  740. if (ObjectValues.ContainsKey(spoit.id))
  741. {
  742. ObjectValues[spoit.id] = spoitValues;
  743. }
  744. else
  745. {
  746. ObjectValues.Add(spoit.id, spoitValues);
  747. }
  748. spoitObj.gameObject.SetActive(false);
  749. }
  750. /// <summary>
  751. /// 编辑面板添加素材
  752. /// </summary>
  753. /// <param name="material"></param>
  754. public void AddMaterial(MaterialObl material)
  755. {
  756. if (SpoitIndex < 0)
  757. {
  758. return;
  759. }
  760. MaterialObl newmaterial = new MaterialObl();
  761. newmaterial = material;
  762. var spoit = SpoitValues[SpoitIndex];
  763. var spoitValues = ObjectValues[spoit.id];
  764. var spoitObj = spoitValues.Object;
  765. //素材组物体
  766. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  767. newmaterial.name = matObj.name;
  768. matObj.transform.SetParent(spoitValues.Object.transform);
  769. if (!material.select)
  770. {
  771. matObj.transform.localPosition = Vector3.zero;
  772. matObj.transform.localEulerAngles = Vector3.zero;
  773. matObj.transform.localScale = new Vector3(1, 1, 1);
  774. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  775. }
  776. else
  777. {
  778. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  779. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  780. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  781. }
  782. //素材组合对应ObjectValue的
  783. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  784. //素材组合下的单个素材ObjectValue
  785. List<ObjectValue> objsvalue = null;
  786. //生成素材组合的ObjectValue,是对应景点的
  787. switch (material.type)
  788. {
  789. case (int)MaterialType.None:
  790. break;
  791. case (int)MaterialType.Image:
  792. case (int)MaterialType.Video:
  793. case (int)MaterialType.Model:
  794. case (int)MaterialType.Text:
  795. case (int)MaterialType.LocaImage:
  796. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  797. break;
  798. case (int)MaterialType.Image_Video_Text:
  799. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  800. break;
  801. case (int)MaterialType.Model_Text:
  802. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  803. break;
  804. default:
  805. break;
  806. }
  807. newmaterial.select = true;
  808. spoit.material.Add(newmaterial);
  809. spoitValue.ChildrenObj.AddRange(objsvalue);
  810. spoitValues.ChildrenObj.Add(spoitValue);
  811. if (ObjectValues.ContainsKey(spoit.id))
  812. {
  813. ObjectValues[spoit.id] = spoitValues;
  814. }
  815. else
  816. {
  817. ObjectValues.Add(spoit.id, spoitValues);
  818. }
  819. SpoitValues[SpoitIndex] = spoit;
  820. //更新编辑面板Ui
  821. UpdateEditorUI();
  822. }
  823. /// <summary>
  824. /// 创建 1图片 2视频 3模型 4文字
  825. /// </summary>
  826. /// <param name="type">素材类型</param>
  827. /// <param name="material">素材数据</param>
  828. /// <param name="spoit">景点</param>
  829. /// <returns></returns>
  830. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  831. {
  832. List<ObjectValue> objects = new List<ObjectValue>();
  833. List<MaterialObjValue> objs = material.materialList;
  834. newmaterial = material;
  835. //for (int i = 0; i < objs.Count; i++)
  836. //{
  837. // Debug.Log(objs[i].localSavePath);
  838. //}
  839. for (int i = 0; i < objs.Count; i++)
  840. {
  841. var mat = objs[i];
  842. GameObject go = null;
  843. switch (int.Parse(mat.type))
  844. {
  845. case (int)MaterialType.None:
  846. break;
  847. case (int)MaterialType.Image:
  848. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  849. go = Instantiate(pImage, spoit.transform);
  850. var imageitem = go.AddComponent<TemplateImage>();
  851. go.SetActive(true);
  852. imageitem.SetData(mat, material.updateTime);
  853. break;
  854. case (int)MaterialType.Video:
  855. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  856. go = Instantiate(pVideo, spoit.transform);
  857. var videoitem = go.AddComponent<TemplateVideo>();
  858. go.SetActive(true);
  859. videoitem.SetData(mat, material.updateTime);
  860. break;
  861. case (int)MaterialType.Model:
  862. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  863. go = Instantiate(pModel, spoit.transform);
  864. var modelitem = go.AddComponent<TemplateModel>();
  865. go.SetActive(true);
  866. modelitem.SetData(mat, material.updateTime);
  867. Debug.Log(modelitem.Data.localSavePath);
  868. break;
  869. case (int)MaterialType.Text:
  870. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  871. go = Instantiate(pText, spoit.transform);
  872. var textitem = go.AddComponent<TemplateText>();
  873. go.SetActive(true);
  874. textitem.SetData(mat, material.updateTime);
  875. break;
  876. case (int)MaterialType.LocaImage:
  877. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  878. go = Instantiate(pLocaImage, spoit.transform);
  879. var locaImageitem = go.AddComponent<TemplateImage>();
  880. go.SetActive(true);
  881. locaImageitem.SetLocaImageData(mat);
  882. break;
  883. default:
  884. break;
  885. }
  886. if (go != null)
  887. {
  888. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  889. mat.name = go.name;
  890. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  891. if (material.select)
  892. {
  893. go.transform.localPosition = mat.ObjectTransform.nowPos;
  894. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  895. go.transform.localScale = mat.ObjectTransform.nowScale;
  896. }
  897. else
  898. {
  899. go.transform.localEulerAngles = Vector3.zero;
  900. go.transform.localScale = new Vector3(1, 1, 1);
  901. if (int.Parse(mat.type) != (int)MaterialType.Text)
  902. {
  903. go.transform.localPosition = Vector3.zero;
  904. }
  905. else
  906. {
  907. //Set text position
  908. if (mat.textPosition == "top")
  909. {
  910. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  911. }
  912. else if (mat.textPosition == "bottom")
  913. {
  914. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  915. }
  916. }
  917. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  918. }
  919. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  920. objects.Add(objectValue);
  921. }
  922. newmaterial.materialList[i] = mat;
  923. }
  924. return objects;
  925. }
  926. /// <summary>
  927. /// 创建 6模型+文字
  928. /// </summary>
  929. /// <param name="material"></param>
  930. /// <param name="spoit"></param>
  931. /// <returns></returns>
  932. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  933. {
  934. List<ObjectValue> objects = new List<ObjectValue>();
  935. List<MaterialObjValue> objs = material.materialList;
  936. newmaterial = material;
  937. for (int i = 0; i < objs.Count; i++)
  938. {
  939. var mat = objs[i];
  940. GameObject go = null;
  941. switch (int.Parse(mat.type))
  942. {
  943. case (int)MaterialType.None:
  944. break;
  945. case (int)MaterialType.Model:
  946. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  947. go = Instantiate(pModel, spoit.transform);
  948. var modelitem = go.AddComponent<TemplateModel>();
  949. go.SetActive(true);
  950. modelitem.SetData(mat, material.updateTime);
  951. break;
  952. case (int)MaterialType.Text:
  953. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  954. go = Instantiate(pText, spoit.transform);
  955. var textitem = go.AddComponent<TemplateText>();
  956. go.SetActive(true);
  957. textitem.SetData(mat, material.updateTime);
  958. break;
  959. default:
  960. break;
  961. }
  962. if (go != null)
  963. {
  964. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  965. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  966. if (material.select)
  967. {
  968. go.transform.localPosition = mat.ObjectTransform.nowPos;
  969. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  970. go.transform.localScale = mat.ObjectTransform.nowScale;
  971. }
  972. else
  973. {
  974. go.transform.localEulerAngles = Vector3.zero;
  975. go.transform.localScale = new Vector3(1, 1, 1);
  976. if (int.Parse(mat.type) != (int)MaterialType.Text)
  977. {
  978. go.transform.localPosition = Vector3.zero;
  979. }
  980. else
  981. {
  982. //Set text position
  983. if (mat.textPosition == "top")
  984. {
  985. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  986. }
  987. else if (mat.textPosition == "bottom")
  988. {
  989. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  990. }
  991. else if (mat.textPosition == "left")
  992. {
  993. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  994. }
  995. else if (mat.textPosition == "right")
  996. {
  997. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  998. }
  999. }
  1000. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1001. }
  1002. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1003. objects.Add(objectValue);
  1004. }
  1005. newmaterial.materialList[i] = mat;
  1006. }
  1007. return objects;
  1008. }
  1009. /// <summary>
  1010. /// 创建 5图片+文字/视频+文字
  1011. /// </summary>
  1012. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1013. {
  1014. newmaterial = material;
  1015. List<ObjectValue> objects = new List<ObjectValue>();
  1016. switch (material.typesetting)
  1017. {
  1018. case "1":
  1019. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1020. break;
  1021. case "2":
  1022. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1023. break;
  1024. case "3":
  1025. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1026. break;
  1027. case "4":
  1028. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1029. break;
  1030. case "5":
  1031. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1032. break;
  1033. case "自定义":
  1034. break;
  1035. default:
  1036. break;
  1037. }
  1038. return objects;
  1039. }
  1040. /// <summary>
  1041. /// 创建物体ObjectValue,并赋值位置信息
  1042. /// </summary>
  1043. /// <param name="id"></param>
  1044. /// <param name="parentid"></param>
  1045. /// <param name="go"></param>
  1046. /// <param name="mat"></param>
  1047. /// <returns></returns>
  1048. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1049. {
  1050. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1051. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1052. //为物体位置信息赋值
  1053. if (mat.ObjectTransform != null)
  1054. {
  1055. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1056. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1057. go.transform.localScale = mat.ObjectTransform.nowScale;
  1058. }
  1059. else
  1060. {
  1061. go.transform.localPosition = Vector3.zero;
  1062. go.transform.localEulerAngles = Vector3.zero;
  1063. go.transform.localScale = new Vector3(1, 1, 1);
  1064. }
  1065. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1066. return objectValue;
  1067. }
  1068. #endregion
  1069. #region 路径
  1070. /// <summary>
  1071. /// 设置路线数据
  1072. /// </summary>
  1073. /// <param name="navLines"></param>
  1074. public void SetRouteValue(List<NavLinesItem> navLines)
  1075. {
  1076. if (navLines == null || navLines.Count <= 0)
  1077. {
  1078. Debug.Log("当前景点未绘制路线");
  1079. return;
  1080. }
  1081. RouteCtr.SetRouteValue(navLines);
  1082. }
  1083. #endregion
  1084. #region 锚点
  1085. /// <summary>
  1086. /// 设置场景锚点
  1087. /// </summary>
  1088. /// <param name="listAnchor"></param>
  1089. public void SetAnchor(List<Anchor> listAnchor)
  1090. {
  1091. if (listAnchor == null)
  1092. return;
  1093. Anchor anchor;
  1094. for (int i = 0; i < listAnchor.Count - 1; i++)
  1095. {
  1096. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1097. {
  1098. if (listAnchor[j].id > listAnchor[j + 1].id)
  1099. {
  1100. anchor = listAnchor[j];
  1101. listAnchor[j] = listAnchor[j + 1];
  1102. listAnchor[j + 1] = anchor;
  1103. }
  1104. }
  1105. }
  1106. for (int i = 0; i < listAnchor.Count; i++)
  1107. {
  1108. // 创建锚点
  1109. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1110. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1111. }
  1112. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1113. }
  1114. private MeshRenderer CreateAnchor(Anchor anchor)
  1115. {
  1116. // 创建锚点 给锚点赋值
  1117. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1118. anchorObj.name = "Anchor" + anchor.id;
  1119. /*
  1120. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1121. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1122. if (VuforiaManager.Instance.list_Anchor == null)
  1123. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1124. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1125. var anchorPos = Vector3.zero;
  1126. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1127. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1128. anchorObj.transform.localPosition = anchorPos;
  1129. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1130. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1131. mesh.enabled = false;
  1132. //if(anchor.objectTransform!=null)
  1133. //{
  1134. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1135. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1136. //}
  1137. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1138. {
  1139. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1140. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1141. }
  1142. return mesh;
  1143. }
  1144. #endregion
  1145. #region 触发器判定
  1146. /// <summary>
  1147. /// 当人物进入触发器范围
  1148. /// </summary>
  1149. public void OnColliderTriggerEnter(Collider other)
  1150. {
  1151. IsTriggerExiting = true;
  1152. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1153. {
  1154. if (other.name == ListColliderBoxs[i].name)
  1155. {
  1156. ListShowObjs[i].gameObject.SetActive(true);
  1157. Debug.Log(i);
  1158. if (isShowLoacalShowObjs)
  1159. ListLocalShowObjs[i].gameObject.SetActive(true);
  1160. // 进入景点通知后台
  1161. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1162. if (SpoitIndex == i)
  1163. {
  1164. return;
  1165. }
  1166. //进入新区域前关闭当前显示
  1167. if (SpoitIndex >= 0 && IsStartEditor)
  1168. {
  1169. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1170. if (isShowLoacalShowObjs)
  1171. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1172. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1173. m_EditorPanel.ClosePanel();
  1174. }
  1175. //进入新的出发区域
  1176. SpoitIndex = i;
  1177. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1178. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1179. return;
  1180. }
  1181. }
  1182. }
  1183. /// <summary>
  1184. /// 当人物退出触发器范围
  1185. /// </summary>
  1186. public void OnColliderTriggerExit(Collider other)
  1187. {
  1188. IsTriggerExiting = false;
  1189. if (IsStartEditor)
  1190. {
  1191. return;
  1192. }
  1193. else
  1194. {
  1195. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1196. if (isShowLoacalShowObjs)
  1197. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1198. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1199. m_EditorPanel.ClosePanel();
  1200. SpoitIndex = -1;
  1201. }
  1202. }
  1203. /// <summary>
  1204. /// 更新景点信息
  1205. /// </summary>
  1206. public void UpdateSpoitValue()
  1207. {
  1208. var spoit = SpoitValues[SpoitIndex];
  1209. var objvalues = ObjectValues[spoit.id];
  1210. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1211. //X\Y\W\H
  1212. var collidervalue = ColliderObjectValues[SpoitIndex];
  1213. var collider = collidervalue.Object;
  1214. var pos = collidervalue.nowPos;
  1215. var w = collidervalue.nowScale.x;
  1216. var h = collidervalue.nowScale.z;
  1217. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1218. var webw = w / MapSize.x * WebMapSize.x;
  1219. var webh = h / MapSize.y * WebMapSize.y;
  1220. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1221. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1222. spoit.SpoitTransform[0].areaRelativeW = webw;
  1223. spoit.SpoitTransform[0].areaRelativeH = webh;
  1224. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1225. if (objvalues.Object == null)
  1226. {
  1227. RemoveSpoitObjectValue(spoit.id);
  1228. spoit.material = new List<MaterialObl>();
  1229. }
  1230. else
  1231. {
  1232. var mats = spoit.material;
  1233. var objvalue = objvalues.ChildrenObj;
  1234. for (int j = 0; j < mats.Count; j++)
  1235. {
  1236. var matobj = mats[j];
  1237. var obis = objvalue[j];
  1238. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1239. for (int m = 0; m < matobj.materialList.Count; m++)
  1240. {
  1241. var childrenobj = obis.ChildrenObj[m];
  1242. var mat = matobj.materialList[m];
  1243. if (childrenobj.Object == null)
  1244. {
  1245. obis.ChildrenObj.RemoveAt(m);
  1246. matobj.materialList.RemoveAt(m);
  1247. break;
  1248. }
  1249. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1250. }
  1251. matobj.select = true;
  1252. if (obis.ChildrenObj.Count <= 0)
  1253. {
  1254. mats.RemoveAt(j);
  1255. objvalue.RemoveAt(j);
  1256. Destroy(obis.Object);
  1257. break;
  1258. }
  1259. }
  1260. }
  1261. SpoitValues[SpoitIndex] = spoit;
  1262. }
  1263. public void UpdateEditorUI()
  1264. {
  1265. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1266. }
  1267. #endregion
  1268. public ObjectValue GetCurrentColliderValue()
  1269. {
  1270. return ColliderObjectValues[SpoitIndex];
  1271. }
  1272. public void SaveSpoitObjectValue(ObjectValue value)
  1273. {
  1274. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1275. {
  1276. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1277. }
  1278. }
  1279. public void RemoveSpoitObjectValue(int id)
  1280. {
  1281. if (ObjectValues.ContainsKey(id))
  1282. {
  1283. ObjectValues.Remove(id);
  1284. }
  1285. }
  1286. public void SaveCurrentColliderValue(ObjectValue value)
  1287. {
  1288. if (ColliderObjectValues.Contains(value))
  1289. {
  1290. ColliderObjectValues[SpoitIndex] = value;
  1291. }
  1292. }
  1293. //计算场景中点云地图比例
  1294. public void CalMapSize()
  1295. {
  1296. //场景地图比例
  1297. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1298. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1299. MapSize = new Vector2(disX, disZ);
  1300. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1301. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1302. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1303. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1304. }
  1305. public void CallBack(string message)
  1306. {
  1307. }
  1308. }
  1309. [Serializable]
  1310. public class ObjectValue
  1311. {
  1312. /// <summary>
  1313. /// 景点ID
  1314. /// </summary>
  1315. [SerializeField]
  1316. public int ID;
  1317. /// <summary>
  1318. /// 当前物体名称
  1319. /// </summary>
  1320. [SerializeField]
  1321. public string matName;
  1322. /// <summary>
  1323. /// 父物体ID
  1324. /// -1表示当期物体为景点
  1325. /// </summary>
  1326. [SerializeField]
  1327. public int parentID;
  1328. /// <summary>
  1329. /// 对应的物体
  1330. /// </summary>
  1331. [SerializeField]
  1332. public GameObject Object;
  1333. /// <summary>
  1334. /// 子物体
  1335. /// </summary>
  1336. [SerializeField]
  1337. public List<ObjectValue> ChildrenObj;
  1338. public Vector3 startPos { get; set; }
  1339. public Vector3 startRot { get; set; }
  1340. public Vector3 startScale { get; set; }
  1341. public Vector3 nowPos { get; set; }
  1342. public Vector3 nowRot { get; set; }
  1343. public Vector3 nowScale { get; set; }
  1344. public ObjectValue()
  1345. {
  1346. ChildrenObj = new List<ObjectValue>();
  1347. parentID = -1;
  1348. }
  1349. /// <summary>
  1350. ///
  1351. /// </summary>
  1352. /// <param name="id">景点对应的index</param>
  1353. /// <param name="parentid">景点ID</param>
  1354. /// <param name="name"></param>
  1355. /// <param name="object"></param>
  1356. /// <param name="pos"></param>
  1357. /// <param name="Rot"></param>
  1358. /// <param name="Scale"></param>
  1359. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1360. {
  1361. ID = id;
  1362. parentID = parentid;
  1363. matName = name;
  1364. Object = @object;
  1365. ChildrenObj = new List<ObjectValue>();
  1366. startPos = pos;
  1367. nowPos = pos;
  1368. startRot = Rot;
  1369. nowRot = Rot;
  1370. startScale = Scale;
  1371. nowScale = Scale;
  1372. }
  1373. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1374. {
  1375. ID = id;
  1376. parentID = parentid;
  1377. matName = name;
  1378. Object = @object;
  1379. ChildrenObj = new List<ObjectValue>();
  1380. startPos = @object.transform.localPosition;
  1381. nowPos = startPos;
  1382. startRot = @object.transform.localEulerAngles;
  1383. nowRot = startRot;
  1384. startScale = @object.transform.localScale;
  1385. nowScale = startScale;
  1386. }
  1387. /// <summary>
  1388. /// 初始化时当前位置和初始位置
  1389. /// 此方法只在组合素材时使用
  1390. /// </summary>
  1391. public void InitTransform()
  1392. {
  1393. if (Object != null)
  1394. {
  1395. startPos = Object.transform.localPosition;
  1396. nowPos = Object.transform.localPosition;
  1397. startRot = Object.transform.localEulerAngles;
  1398. nowRot = Object.transform.localEulerAngles;
  1399. startScale = Object.transform.localScale;
  1400. nowScale = Object.transform.localScale;
  1401. }
  1402. }
  1403. /// <summary>
  1404. /// 编辑物体坐标时初始化坐标
  1405. /// </summary>
  1406. public void InitObjTransform()
  1407. {
  1408. Object.transform.localPosition = startPos;
  1409. Object.transform.localEulerAngles = startRot;
  1410. Object.transform.localScale = startScale;
  1411. nowPos = startPos;
  1412. nowRot = startRot;
  1413. nowScale = startScale;
  1414. }
  1415. /// <summary>
  1416. /// 编辑物体坐标时保存坐标信息
  1417. /// </summary>
  1418. public void SaveObjTransfoem()
  1419. {
  1420. if (Object != null)
  1421. {
  1422. nowPos = Object.transform.localPosition;
  1423. nowRot = Object.transform.localEulerAngles;
  1424. nowScale = Object.transform.localScale;
  1425. }
  1426. }
  1427. }