1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- // MatCap Shader, (c) 2015-2019 Jean Moreno
- Shader "MatCap/Vertex/Textured Add"
- {
- Properties
- {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- _MatCap ("MatCap (RGB)", 2D) = "white" {}
- }
-
- Subshader
- {
- Tags { "RenderType"="Opaque" }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma fragmentoption ARB_precision_hint_fastest
- #pragma multi_compile_fog
- #include "UnityCG.cginc"
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- float2 cap : TEXCOORD1;
- UNITY_FOG_COORDS(2)
- };
-
- uniform float4 _MainTex_ST;
-
- v2f vert (appdata_base v)
- {
- v2f o;
- o.pos = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
-
- float3 worldNorm = normalize(unity_WorldToObject[0].xyz * v.normal.x + unity_WorldToObject[1].xyz * v.normal.y + unity_WorldToObject[2].xyz * v.normal.z);
- worldNorm = mul((float3x3)UNITY_MATRIX_V, worldNorm);
- o.cap.xy = worldNorm.xy * 0.5 + 0.5;
-
- UNITY_TRANSFER_FOG(o, o.pos);
- return o;
- }
-
- uniform sampler2D _MainTex;
- uniform sampler2D _MatCap;
-
- fixed4 frag (v2f i) : COLOR
- {
- fixed4 tex = tex2D(_MainTex, i.uv);
- fixed4 mc = tex2D(_MatCap, i.cap);
- #ifndef UNITY_COLORSPACE_GAMMA
- // perform the blending operation in gamma space to get the same result in linear space
- tex.rgb = LinearToGammaSpace(tex.rgb);
- mc.rgb = LinearToGammaSpace(mc.rgb);
- mc *= 2.0;
- mc = saturate(tex + mc - 1.0);
- mc.rgb = GammaToLinearSpace(mc.rgb);
- UNITY_APPLY_FOG(i.fogCoord, mc);
- return mc;
- #else
- mc.rgb = tex.rgb + (mc.rgb * 2.0) - 1.0;
- UNITY_APPLY_FOG(i.fogCoord, mc);
- return mc;
- #endif
- }
- ENDCG
- }
- }
-
- Fallback "VertexLit"
- }
|