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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class PrepareDrawPlayAreaState : AbstractPlayAreaState<SafetyAreaMono>
- {
- public override void OnStateEnter(object data)
- {
- ShowPlayAreaWaitingDrawUI();
- reference.playAreaWaitingDrawUI.OnSwitchToStationaryAreaClick += SwitchToStationaryAreaStep;
- reference.playAreaWaitingDrawUI.OnBackClick += SwitchToGroundHeightStep;
- }
- public override void OnStateExit(object data)
- {
- reference.playAreaWaitingDrawUI.OnSwitchToStationaryAreaClick -= SwitchToStationaryAreaStep;
- reference.playAreaWaitingDrawUI.OnBackClick -= SwitchToGroundHeightStep;
- HidePlayAreaWaitingDrawUI();
- }
- private void SwitchToStationaryAreaStep()
- {
- SafetyAreaManager.Instance.ChangeStep(SafetyAreaStepEnum.StationaryArea);
- }
- private void SwitchToGroundHeightStep()
- {
- SafetyAreaManager.Instance.ChangeStep(SafetyAreaStepEnum.GroundHeight);
- }
- public void ShowPlayAreaWaitingDrawUI()
- {
- reference.playAreaWaitingDrawUI.gameObject.SetActive(true);
- reference.playAreaWaitingDrawUI.Init();
- reference.safetyPlaneMono.RegistPointerUpEvent(ChangePlayAreaOKStep);
- }
- public void HidePlayAreaWaitingDrawUI()
- {
- reference.safetyPlaneMono.UnRegistPointerUpEvent(ChangePlayAreaOKStep);
- reference.playAreaWaitingDrawUI.Release();
- reference.playAreaWaitingDrawUI.gameObject.SetActive(false);
- }
- private void ChangePlayAreaOKStep(PointerEventData pointerEventData)
- {
- reference.ChangePlayAreaState(PlayAreaStateEnum.OK);
- }
- }
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