SafetyAreaManager.cs 2.9 KB

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  1. using SC.XR.Unity;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class SafetyAreaManager : SingletonMono<SafetyAreaManager>
  7. {
  8. public Action OnBeginSetSafeArea;
  9. public Action OnFinishSetSafeArea;
  10. private Dictionary<SafetyAreaStepEnum, AbstractSafetyAreaStep> areaStepDic;
  11. private GameObject safetyAreaGameObject;
  12. private SafetyAreaMono safetyAreaMono;
  13. private AbstractSafetyAreaStep currentStep;
  14. //for Test
  15. //private void Start()
  16. //{
  17. // Init();
  18. //}
  19. //for Test
  20. //private void OnDestroy()
  21. //{
  22. // Release();
  23. //}
  24. private void InitStep()
  25. {
  26. if (areaStepDic == null)
  27. {
  28. areaStepDic = new Dictionary<SafetyAreaStepEnum, AbstractSafetyAreaStep>();
  29. areaStepDic.Add(SafetyAreaStepEnum.GroundHeight, new GroundHeightStep());
  30. areaStepDic.Add(SafetyAreaStepEnum.PlayArea, new PlayAreaStep());
  31. areaStepDic.Add(SafetyAreaStepEnum.StationaryArea, new StationaryAreaStep());
  32. areaStepDic.Add(SafetyAreaStepEnum.ConfirmPlayArea, new ConfirmPlayAreaStep());
  33. }
  34. }
  35. private void InitSafetyAreaMono()
  36. {
  37. if (safetyAreaMono == null)
  38. {
  39. GameObject safetyAreaMonoResource = Resources.Load<GameObject>("SafetyAreaMono");
  40. safetyAreaGameObject = GameObject.Instantiate(safetyAreaMonoResource);
  41. safetyAreaMono = safetyAreaGameObject.GetComponent<SafetyAreaMono>();
  42. }
  43. safetyAreaMono.Init();
  44. }
  45. public void StartSetSafetyArea()
  46. {
  47. if (safetyAreaMono != null)
  48. {
  49. Debug.LogError("last set safety area process not complete");
  50. return;
  51. }
  52. Init();
  53. OnBeginSetSafeArea?.Invoke();
  54. }
  55. public T GetStep<T>(SafetyAreaStepEnum safetyAreaStepEnum) where T : AbstractSafetyAreaStep
  56. {
  57. if (!areaStepDic.ContainsKey(safetyAreaStepEnum))
  58. {
  59. return null;
  60. }
  61. return areaStepDic[safetyAreaStepEnum] as T;
  62. }
  63. public void ChangeStep(SafetyAreaStepEnum safetyAreaStep)
  64. {
  65. if (currentStep != null)
  66. {
  67. currentStep.OnExitStep();
  68. }
  69. AbstractSafetyAreaStep nextStep = areaStepDic[safetyAreaStep];
  70. nextStep.OnEnterStep();
  71. currentStep = nextStep;
  72. }
  73. public void ExitSafeAreaStep()
  74. {
  75. if (currentStep != null)
  76. {
  77. currentStep.OnExitStep();
  78. }
  79. currentStep = null;
  80. Release();
  81. }
  82. private void Init()
  83. {
  84. InitStep();
  85. InitSafetyAreaMono();
  86. }
  87. private void Release()
  88. {
  89. OnFinishSetSafeArea?.Invoke();
  90. if (safetyAreaMono != null)
  91. {
  92. safetyAreaMono.Release();
  93. GameObject.Destroy(safetyAreaGameObject);
  94. safetyAreaMono = null;
  95. }
  96. }
  97. }