UIMaterialsPanel.cs 10 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. /// <summary>
  10. /// 素材显示面板
  11. /// </summary>
  12. public class UIMaterialsPanel : UIPanelBase, EventObserver
  13. {
  14. /// <summary>
  15. /// 当前按钮代表景点父物体
  16. /// </summary>
  17. private GameObject m_ShowObj;
  18. private bool m_IsSelect;
  19. private ObjectValue m_ShowObjValues;
  20. private Transform m_Content;
  21. private Toggle m_BtnPrefab;
  22. /// <summary>
  23. /// 添加其他素材按钮
  24. /// </summary>
  25. private Toggle m_AddMaterBtn;
  26. /// <summary>
  27. /// 整体调整按钮
  28. /// </summary>
  29. private Toggle m_AllBtn;
  30. private ToggleGroup m_ToggleGroup;
  31. /// <summary>
  32. /// 当前景点信息
  33. /// </summary>
  34. private SpoitValue m_CurrentValue;
  35. private List<MaterialBtnItem> m_Btns;
  36. public EditorPanel EditorPanel { get; set; }
  37. protected override void OnAwake()
  38. {
  39. base.OnAwake();
  40. m_IsSelect = false;
  41. m_Btns = new List<MaterialBtnItem>();
  42. m_Content = CacheTransform.Find("Scroll View/Viewport/UIMaterialContent");
  43. m_ToggleGroup = m_Content.GetComponent<ToggleGroup>();
  44. m_AddMaterBtn = m_Content.Find("AddMaterialBtn").GetComponent<Toggle>();
  45. m_AllBtn = m_Content.Find("ALLBtn").GetComponent<Toggle>();
  46. m_BtnPrefab = m_Content.Find("MaterialBtn").gameObject.GetComponent<Toggle>();
  47. m_AddMaterBtn.onValueChanged.AddListener(OnClickAddMaterialBtn);
  48. m_AllBtn.onValueChanged.AddListener(OnClickAllBtn);
  49. }
  50. private void OnClickAddMaterialBtn(bool arg0)
  51. {
  52. EventData1 data1 = new EventData1(EventID.EVENT_1, null);
  53. data1.Send();
  54. EditorPanel.ChangeShowUI(false);
  55. }
  56. private void OnClickAllBtn(bool b)
  57. {
  58. if (b)
  59. {
  60. EventData1 data1 = new EventData1(EventID.EVENT_1, m_ShowObj);
  61. data1.Send();
  62. for (int i = 0; i < m_Btns.Count; i++)
  63. {
  64. if (m_Btns[i].gameObject.activeSelf && !m_Btns[i].IsCollider)
  65. {
  66. m_Btns[i].SelectObj(true);
  67. }
  68. }
  69. }
  70. }
  71. public override void Hide()
  72. {
  73. base.Hide();
  74. }
  75. /// <summary>
  76. /// 隐藏所有按钮,并清除数据
  77. /// </summary>
  78. private void HideBtns()
  79. {
  80. for (int i = 0; i < m_Btns.Count; i++)
  81. {
  82. m_Btns[i].ClearData();
  83. m_Btns[i].gameObject.SetActive(false);
  84. }
  85. }
  86. /// <summary>
  87. /// 当前场景的素材
  88. /// </summary>
  89. /// <param name="materialObjs"></param>
  90. public void SetMaterial(SpoitValue spoitValue)
  91. {
  92. m_ShowObj = null;
  93. m_ShowObjValues = null;
  94. m_AllBtn.gameObject.SetActive(false);
  95. HideBtns();
  96. m_CurrentValue = spoitValue;
  97. if (m_CurrentValue == null)
  98. {
  99. return;
  100. }
  101. ObjectValue objvalues = GameManager.Instance.GetSpoitObjs(spoitValue.id);
  102. if (objvalues != null)
  103. {
  104. m_ShowObj = objvalues.Object;
  105. m_ShowObjValues = objvalues;
  106. m_ShowObj.transform.localPosition = m_ShowObjValues.nowPos;
  107. m_ShowObj.transform.localEulerAngles = m_ShowObjValues.nowRot;
  108. m_ShowObj.transform.localScale = m_ShowObjValues.nowScale;
  109. if (m_ShowObjValues.ChildrenObj.Count > 0)
  110. {
  111. m_AllBtn.gameObject.SetActive(true);
  112. }
  113. }
  114. ////先设置物体触发器
  115. //MaterialBtnItem collider = null;
  116. //if (m_Btns.Count >= 1)
  117. //{
  118. // collider = m_Btns[0];
  119. // m_Btns.RemoveAt(0);
  120. //}
  121. //else
  122. //{
  123. // collider = Instantiate(m_BtnPrefab, m_Content).gameObject.AddComponent<MaterialBtnItem>();
  124. //}
  125. //if (collider != null)
  126. //{
  127. // collider.gameObject.SetActive(true);
  128. // collider.SetData(GameManager.Instance.GetCurrentColliderValue());
  129. // collider.transform.localScale = new Vector3(1, 1, 1);
  130. // collider.transform.localRotation = Quaternion.identity;
  131. //}
  132. var sucais = m_CurrentValue.material;
  133. var objValue = objvalues.ChildrenObj;
  134. int num = 0;
  135. for (int i = 0; i < sucais.Count; i++)
  136. {
  137. var matObj = sucais[i].materialList;
  138. var objvalue = objValue[i];
  139. for (int m = 0; m < matObj.Count; m++)
  140. {
  141. MaterialBtnItem item = null;
  142. num++;
  143. if (num < m_Btns.Count)
  144. {
  145. item = m_Btns[num];
  146. }
  147. else
  148. {
  149. item = Instantiate(m_BtnPrefab, m_Content).gameObject.GetComponent<MaterialBtnItem>();
  150. m_Btns.Add(item);
  151. }
  152. item.gameObject.SetActive(true);
  153. item.transform.localScale = new Vector3(1, 1, 1);
  154. item.transform.localRotation = Quaternion.identity;
  155. item.SetData(matObj[m], objvalue.ChildrenObj[m]);
  156. }
  157. }
  158. //if (collider != null)
  159. //{
  160. // m_Btns.Add(collider);
  161. // collider.transform.SetAsLastSibling();
  162. //}
  163. m_AddMaterBtn.transform.SetAsLastSibling();
  164. }
  165. public void ClosePanel()
  166. {
  167. m_ShowObj = null;
  168. m_ShowObjValues = null;
  169. m_CurrentValue = null;
  170. HideBtns();
  171. }
  172. /// <summary>
  173. /// 初始化ObjectValue数据
  174. /// </summary>
  175. public void InitObjTransForm()
  176. {
  177. m_ShowObjValues.InitObjTransform();
  178. for (int i = 0; i < m_Btns.Count; i++)
  179. {
  180. m_Btns[i].InitMatObj();
  181. }
  182. for (int i = 0; i < m_ShowObjValues.ChildrenObj.Count; i++)
  183. {
  184. var obj1 = m_ShowObjValues.ChildrenObj[i];
  185. for (int m = 0; m < obj1.ChildrenObj.Count; m++)
  186. {
  187. var obj2 = obj1.ChildrenObj[m];
  188. obj2.InitObjTransform();
  189. }
  190. }
  191. }
  192. /// <summary>
  193. /// 保存ObjectValue数据
  194. /// </summary>
  195. public void SaveMatObj()
  196. {
  197. m_ShowObjValues.SaveObjTransfoem();
  198. for (int i = 0; i < m_Btns.Count; i++)
  199. {
  200. m_Btns[i].SaveMatObj();
  201. }
  202. for (int i = 0; i < m_ShowObjValues.ChildrenObj.Count; i++)
  203. {
  204. var obj1 = m_ShowObjValues.ChildrenObj[i];
  205. for (int m = 0; m < obj1.ChildrenObj.Count; m++)
  206. {
  207. var obj2 = obj1.ChildrenObj[m];
  208. obj2.SaveObjTransfoem();
  209. }
  210. }
  211. GameManager.Instance.SaveSpoitObjectValue(m_ShowObjValues);
  212. GameManager.Instance.UpdateSpoitValue();
  213. SaveSpoits();
  214. }
  215. public void SaveSpoits()
  216. {
  217. Debug.Log("向服务器发送景点更新信息");
  218. if (m_ShowObj == null)
  219. {
  220. return;
  221. }
  222. Debug.Log("m_ShowObj存在");
  223. UIManager.Instance.ChangeCanvasPos();
  224. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.SaveSpoitData);
  225. var spoit = GameManager.Instance.SpoitValues[GameManager.Instance.SpoitIndex];
  226. List<SendSaveData> saveData = new List<SendSaveData>();
  227. SendSaveData data = new SendSaveData();
  228. data.id = spoit.id;
  229. data.name = spoit.name;
  230. data.projectId = DataManager.Instance.ProjectID;
  231. data.material = spoit.material;
  232. data.spoittf = spoit.spoitTf;
  233. //data.triggerRange = spoit.SpoitTransform[0];
  234. saveData.Add(data);
  235. string sendData = JsonConvert.SerializeObject(saveData);
  236. //string sendData = JsonMapper.ToJson(saveData);
  237. Debug.Log("更新景点数据: " + sendData);
  238. HttpTool.Instance.PostTest("/viewpoint/update", sendData, SaveCallBack);
  239. //string str = JsonMapper.ToJson(Spoits);
  240. //FileManager.WriteFile(sendData, Application.persistentDataPath + "/a.json");
  241. //Debug.Log(str);
  242. }
  243. private void SaveCallBack(string message)
  244. {
  245. Debug.Log("SaveCallBack: " + message);
  246. JObject jObject = JObject.Parse(message);
  247. string str = jObject["message"].ToString();
  248. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.SaveSpoitDataEnd);
  249. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  250. }
  251. public void RemoveMat(GameObject obj)
  252. {
  253. StartCoroutine(WaitRemove(obj));
  254. }
  255. IEnumerator WaitRemove(GameObject obj)
  256. {
  257. Debug.Log("删除整个景点数据");
  258. //删除整个景点数据
  259. if (obj == m_ShowObj)
  260. {
  261. for (int i = 0; i < obj.transform.childCount; i++)
  262. {
  263. if (obj.transform.GetChild(i) != obj)
  264. {
  265. Destroy(obj.transform.GetChild(i).gameObject);
  266. }
  267. }
  268. yield return new WaitForEndOfFrame();
  269. //m_ShowObj = null;
  270. m_ShowObjValues.ChildrenObj.Clear();
  271. m_IsSelect = false;
  272. var spoit = GameManager.Instance.SpoitValues[GameManager.Instance.SpoitIndex];
  273. spoit.material = new List<MaterialObl>();
  274. GameManager.Instance.SaveSpoitObjectValue(m_ShowObjValues);
  275. GameManager.Instance.SpoitValues[GameManager.Instance.SpoitIndex] = spoit;
  276. SaveSpoits();
  277. }
  278. else
  279. {
  280. for (int i = 0; i < m_Btns.Count; i++)
  281. {
  282. m_Btns[i].SaveMatObj();
  283. if (m_Btns[i].MaterialObj == obj)
  284. {
  285. m_Btns[i].IsSelect = false;
  286. //var objvalue = m_Btns[i].ObjValue;
  287. Destroy(obj);
  288. yield return new WaitForEndOfFrame();
  289. }
  290. }
  291. SaveMatObj();
  292. }
  293. GameManager.Instance.UpdateEditorUI();
  294. }
  295. public void HandleEvent(EventData data)
  296. {
  297. switch (data.ID)
  298. {
  299. case EventID.EVENT_1:
  300. EventData1 data1 = (EventData1)data;
  301. if (data1.SelectObj == m_ShowObj)
  302. {
  303. m_IsSelect = true;
  304. }
  305. else
  306. {
  307. m_IsSelect = false;
  308. }
  309. break;
  310. case EventID.EVENT_2:
  311. break;
  312. default:
  313. break;
  314. }
  315. }
  316. }