jointInfo.cs 661 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Text;
  5. using UnityEngine;
  6. namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
  7. public class jointInfo {
  8. /// <summary>
  9. /// localPosition
  10. /// </summary>
  11. public Vector3 localPosition;
  12. /// <summary>
  13. /// localRotation
  14. /// </summary>
  15. public Quaternion localRotation = Quaternion.identity;
  16. //public Vector3 Position;
  17. //public Quaternion Rotation = Quaternion.identity;
  18. //public GameObject target;
  19. //public JointColliderDetecter detecter;
  20. }
  21. }