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- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using System.Text;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
- public class handInfo {
- public handInfo(string configPath) {
- if(Application.platform == RuntimePlatform.Android) {
- try {
- CommonConfig config;
- config = new CommonConfig(configPath);
- float x = 0, y = 0, z = 0;
- string xx = config.GetLineValue(1);
- x = float.Parse(xx != null ? xx : "0");
- xx = config.GetLineValue(2);
- y = float.Parse(xx != null ? xx : "0");
- xx = config.GetLineValue(3);
- z = float.Parse(xx != null ? xx : "0");
- if(x > -10 && x < 10 && y > -10 && y < 10 && z > -10 && z < 10) {
- positionOffest = new Vector3(x, y, z);
- DebugMy.Log("Read "+ configPath + "" + x + " " + y + " " + z,this,true);
- }
- config = null;
- } catch(Exception e) {
- Debug.Log(e);
- }
- Vector3 data = Vector3.zero;
- if (API_Module_SDKConfiguration.HasKey("Module_InputSystem", "GreyHandOffsetX")) {
- data.x = API_Module_SDKConfiguration.GetFloat("Module_InputSystem", "GreyHandOffsetX", 0);
- data.x = (data.x > -10 && data.x < 10) ? data.x : 0;
- }
- if (API_Module_SDKConfiguration.HasKey("Module_InputSystem", "GreyHandOffsetY")) {
- data.y = API_Module_SDKConfiguration.GetFloat("Module_InputSystem", "GreyHandOffsetY", 0);
- data.y = (data.y > -10 && data.y < 10) ? data.y : 0;
- }
- if (API_Module_SDKConfiguration.HasKey("Module_InputSystem", "GreyHandOffsetZ")) {
- data.z = API_Module_SDKConfiguration.GetFloat("Module_InputSystem", "GreyHandOffsetZ", 0);
- data.z = (data.z > -10 && data.z < 10) ? data.z : 0;
- }
- positionOffest = data;
- DebugMy.Log("ReadFromConfig positionOffest: " + "X:" + data.x + " Y:" + data.y + " Z:" + data.z, this, true);
- }
- }
- public Vector3[] handVertices = new Vector3[778];
- public int[] handTriangles;
- public Quaternion rotation =Quaternion.identity;
- public Vector3 position = Vector3.zero;
- public Vector3 normal = Vector3.zero;//只能自算,手掌中法向量
- public Vector3 right = Vector3.zero;//只能自算,手掌right向量
- public Vector3 up = Vector3.zero;//只能自算,手掌up向量
- public Vector3 centerPosition = Vector3.zero;//手掌中心点全局坐标
- public Quaternion centerRotation = Quaternion.identity;//手掌中心点全局旋转
- public Vector3 MainGrabPosition;
- public Quaternion MainGrabRotation;
- public Vector3 MainTouchDetectCenterPosition;
- public float zdeep = 0;
- public int findFrameCount = 0;//识别开始后共多少帧,丢失即复位
- public int frameCountValid = 10;//丢失后重新识别到frameCountValid帧连续有效才算识别
- protected Vector3 deltaOffset=Vector3.zero;
- public virtual Vector3 positionOffest {
- get {
- return deltaOffset;//new Vector3(0.05f, 0.00f, 0.14f) + new Vector3(-0.025f, 0.00f, -0.14f) + Vector3.forward * zdeep + deltaOffset;//摄像头向下15度 //new Vector3(0, 0, 0.25f);z正常机器// new Vector3(0.280f,-0.10f,0f);
- }
- set {
- deltaOffset = value;
- }
- }
- private Vector3 _eulerAnglesOffset = new Vector3(0,0,0);
- public Vector3 eulerAnglesOffset {
- get {
- return _eulerAnglesOffset;
- }
- }
- public Vector3 localPosition = Vector3.zero;
- public bool isLost = false;//是否丢失手
- public float lostPercent = 0;//丢失的比例 0 - 1 范围
- public float lostTimer = 0.8f;//多久没识别到算丢失
- public Vector3 trend = Vector3.zero;//手势的趋势 食指指尖
- //[MarshalAs(UnmanagedType.ByValArray, SizeConst = 21, ArraySubType = UnmanagedType.Struct)]
- //public Vector3[] fingerPos = new Vector3[21];
- public fingerInfo[] finger = new fingerInfo[5] {
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[4]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- new fingerInfo(){
- joint = new jointInfo[5]{
- new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),
- }
- },
- };
- jointInfo emptyJoint = new jointInfo();
- public jointInfo GetJoint(FINGER finger,JOINT joint) {
- if (this.finger.Length >= (int)finger && this.finger[(int)finger].joint.Length >= (int)joint) {
- return this.finger[(int)finger].joint[(int)joint];
- }
- DebugMy.LogError("Joint index Error!",this);
- return emptyJoint;
- }
- /// <summary>
- /// 256 float
- /// </summary>
- public class Iv_velinfo {
- public float predict_time; //1
- public float timestamp; //1
- public float[] vel = new float[63]; // 2*63
- public float[] reserve = new float[128];//128
- }
- public Iv_velinfo iv_Velinfo = new Iv_velinfo();
- /// <summary>
- /// 512 float
- /// </summary>
- public class Iv_extinfo {
- public float ges_static_size;//1
- public float[] ges_static = new float[8];//8
- public float ges_dynamic_size;//1
- public float[] ges_dynamic = new float[8];//8
- public float[] output_info = new float[494];//494
- }
- public Iv_extinfo iv_extinfo = new Iv_extinfo();
- }
- }
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