Unity.RenderStreaming.Runtime.asmdef 1.3 KB

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  1. {
  2. "name": "Unity.RenderStreaming",
  3. "rootNamespace": "",
  4. "references": [
  5. "Unity.InputSystem",
  6. "Unity.WebRTC",
  7. "UnityEngine.UI",
  8. "Unity.XR.ARSubsystems",
  9. "Unity.TextMeshPro",
  10. "Unity.RenderPipelines.HighDefinition.Runtime",
  11. "Unity.RenderPipelines.Universal.Runtime"
  12. ],
  13. "includePlatforms": [
  14. "Android",
  15. "Editor",
  16. "iOS",
  17. "LinuxStandalone64",
  18. "macOSStandalone",
  19. "WindowsStandalone64"
  20. ],
  21. "excludePlatforms": [],
  22. "allowUnsafeCode": true,
  23. "overrideReferences": false,
  24. "precompiledReferences": [],
  25. "autoReferenced": true,
  26. "defineConstraints": [],
  27. "versionDefines": [
  28. {
  29. "name": "com.unity.render-pipelines.high-definition",
  30. "expression": "",
  31. "define": "URS_USE_HDRP_RUNTIME"
  32. },
  33. {
  34. "name": "com.unity.render-pipelines.universal",
  35. "expression": "",
  36. "define": "URS_USE_URP_RUNTIME"
  37. },
  38. {
  39. "name": "com.unity.xr.arsubsystems",
  40. "expression": "",
  41. "define": "URS_USE_AR_SUBSYSTEMS"
  42. },
  43. {
  44. "name": "com.unity.inputsystem",
  45. "expression": "1.1",
  46. "define": "INPUTSYSTEM_1_1_OR_NEWER"
  47. }
  48. ],
  49. "noEngineReferences": false
  50. }