InputChannelReceiverBase.cs 409 B

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  1. using System;
  2. using UnityEngine.InputSystem;
  3. namespace Unity.RenderStreaming
  4. {
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public abstract class InputChannelReceiverBase : DataChannelBase
  9. {
  10. /// <summary>
  11. ///
  12. /// </summary>
  13. #pragma warning disable 0067
  14. public virtual event Action<InputDevice, InputDeviceChange> onDeviceChange;
  15. #pragma warning restore 0067
  16. }
  17. }