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- using System;
- using UnityEngine.InputSystem;
- namespace Unity.RenderStreaming
- {
- /// <summary>
- ///
- /// </summary>
- public abstract class InputChannelReceiverBase : DataChannelBase
- {
- /// <summary>
- ///
- /// </summary>
- #pragma warning disable 0067
- public virtual event Action<InputDevice, InputDeviceChange> onDeviceChange;
- #pragma warning restore 0067
- }
- }
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