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- using UnityEditor;
- namespace Unity.RenderStreaming.Editor
- {
- static class SerializedPropertyExtension
- {
- public static SerializedProperty FindPropertyInChildren(this SerializedProperty target, string propertyName)
- {
- SerializedProperty property = null;
- while (target.Next(true))
- {
- if (target.name == propertyName)
- {
- property = target.Copy();
- break;
- }
- }
- target.Reset();
- return property;
- }
- }
- }
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