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- using UnityEngine;
- namespace Unity.RenderStreaming
- {
- internal class SignalingSettingsObject : ScriptableObject
- {
- [SerializeReference]
- public SignalingSettings settings;
- public static SignalingSettingsObject Create()
- {
- var instance = CreateInstance<SignalingSettingsObject>();
- instance.settings = new WebSocketSignalingSettings();
- return instance;
- }
- }
- }
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