Data streaming is using RTCDataChannel
of the WebRTC package internally.
Using the data streaming feature, Unity Render Streaming provides a component to send messages of Input System.
InputSender
component referenceThis component sends input events fired from all input devices connected machine.
Parameter | Description | Default |
---|---|---|
Local | Channel is local or remote | False |
Label | Channel label | Empty |
InputReceiver
component referenceThis component receives input events from Unity.
Parameter | Description | Default |
---|---|---|
Local | Channel is local or remote. | False |
Label | Channel label. | Empty |
Actions | The set of Input Actions associated with the player. To receive input, each player must have an associated set of Actions. See documentation on Actions for details. | None |
Default Map | Which Action Map in Actions to enable by default. If set to None , then the player starts with no Actions being enabled. |
None |
Events | Uses a separate UnityEvent for each individual type of message. | Empty |