using System; using UnityEngine; using UnityEngine.UI; public class ConfirmPlayAreaUI : MonoBehaviour { public Action OnConfirmClick { get; set; } public Action OnBackClick { get; set; } public Button confirmClick; public Button backClick; public void Init() { confirmClick.onClick.AddListener(() => { OnConfirmClick?.Invoke(); }); backClick.onClick.AddListener(()=> { OnBackClick?.Invoke(); }); } public void Release() { confirmClick.onClick.RemoveAllListeners(); backClick.onClick.RemoveAllListeners(); } }