using SC.XR.Unity.Module_InputSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity.Module_Device { [Serializable] public class IOSDevice : DeviceBase { /// <summary> /// 设备型号 /// </summary> /// <returns></returns> public override string MODEL { get { return "IOS"; } } /// <summary> /// SN号 /// </summary> public override string SN { get { return "000"; } } /// <summary> /// Release_Vesion /// </summary> public override string RELEASE_VERSION { get { return "000"; } } /// <summary> /// BatteryLevel /// </summary> public override int BatteryLevel { get { return 60; } } } }