using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SavemapButtonTest : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        this.GetComponent<Button>().onClick.AddListener(OnSavemapBtnClick);
    }

    private void OnDestroy()
    {
        this.GetComponent<Button>().onClick.RemoveListener(OnSavemapBtnClick);
    }

    private void OnSavemapBtnClick()
    {
        API_GSXR_Slam.GSXR_SaveMap();
    }
}