using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand { public class handInfo { public handInfo(string configPath) { if(Application.platform == RuntimePlatform.Android) { try { CommonConfig config; config = new CommonConfig(configPath); float x = 0, y = 0, z = 0; string xx = config.GetLineValue(1); x = float.Parse(xx != null ? xx : "0"); xx = config.GetLineValue(2); y = float.Parse(xx != null ? xx : "0"); xx = config.GetLineValue(3); z = float.Parse(xx != null ? xx : "0"); if(x > -10 && x < 10 && y > -10 && y < 10 && z > -10 && z < 10) { positionOffest = new Vector3(x, y, z); DebugMy.Log("Read "+ configPath + "" + x + " " + y + " " + z,this,true); } config = null; } catch(Exception e) { Debug.Log(e); } Vector3 data = Vector3.zero; if (API_Module_SDKConfiguration.HasKey("Module_InputSystem", "GreyHandOffsetX")) { data.x = API_Module_SDKConfiguration.GetFloat("Module_InputSystem", "GreyHandOffsetX", 0); data.x = (data.x > -10 && data.x < 10) ? data.x : 0; } if (API_Module_SDKConfiguration.HasKey("Module_InputSystem", "GreyHandOffsetY")) { data.y = API_Module_SDKConfiguration.GetFloat("Module_InputSystem", "GreyHandOffsetY", 0); data.y = (data.y > -10 && data.y < 10) ? data.y : 0; } if (API_Module_SDKConfiguration.HasKey("Module_InputSystem", "GreyHandOffsetZ")) { data.z = API_Module_SDKConfiguration.GetFloat("Module_InputSystem", "GreyHandOffsetZ", 0); data.z = (data.z > -10 && data.z < 10) ? data.z : 0; } positionOffest = data; DebugMy.Log("ReadFromConfig positionOffest: " + "X:" + data.x + " Y:" + data.y + " Z:" + data.z, this, true); } } public Vector3[] handVertices = new Vector3[778]; public int[] handTriangles; public Quaternion rotation =Quaternion.identity; public Vector3 position = Vector3.zero; public Vector3 normal = Vector3.zero;//只能自算,手掌中法向量 public Vector3 right = Vector3.zero;//只能自算,手掌right向量 public Vector3 up = Vector3.zero;//只能自算,手掌up向量 public Vector3 centerPosition = Vector3.zero;//手掌中心点全局坐标 public Quaternion centerRotation = Quaternion.identity;//手掌中心点全局旋转 public Vector3 MainGrabPosition; public Quaternion MainGrabRotation; public Vector3 MainTouchDetectCenterPosition; public float zdeep = 0; public int findFrameCount = 0;//识别开始后共多少帧,丢失即复位 public int frameCountValid = 10;//丢失后重新识别到frameCountValid帧连续有效才算识别 protected Vector3 deltaOffset=Vector3.zero; public virtual Vector3 positionOffest { get { return deltaOffset;//new Vector3(0.05f, 0.00f, 0.14f) + new Vector3(-0.025f, 0.00f, -0.14f) + Vector3.forward * zdeep + deltaOffset;//摄像头向下15度 //new Vector3(0, 0, 0.25f);z正常机器// new Vector3(0.280f,-0.10f,0f); } set { deltaOffset = value; } } private Vector3 _eulerAnglesOffset = new Vector3(0,0,0); public Vector3 eulerAnglesOffset { get { return _eulerAnglesOffset; } } public Vector3 localPosition = Vector3.zero; public bool isLost = false;//是否丢失手 public float lostPercent = 0;//丢失的比例 0 - 1 范围 public float lostTimer = 0.8f;//多久没识别到算丢失 public Vector3 trend = Vector3.zero;//手势的趋势 食指指尖 //[MarshalAs(UnmanagedType.ByValArray, SizeConst = 21, ArraySubType = UnmanagedType.Struct)] //public Vector3[] fingerPos = new Vector3[21]; public fingerInfo[] finger = new fingerInfo[5] { new fingerInfo(){ joint = new jointInfo[4]{ new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(), } }, new fingerInfo(){ joint = new jointInfo[4]{ new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(), } }, new fingerInfo(){ joint = new jointInfo[4]{ new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(), } }, new fingerInfo(){ joint = new jointInfo[4]{ new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(), } }, new fingerInfo(){ joint = new jointInfo[5]{ new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(),new jointInfo(), } }, }; jointInfo emptyJoint = new jointInfo(); public jointInfo GetJoint(FINGER finger,JOINT joint) { if (this.finger.Length >= (int)finger && this.finger[(int)finger].joint.Length >= (int)joint) { return this.finger[(int)finger].joint[(int)joint]; } DebugMy.LogError("Joint index Error!",this); return emptyJoint; } /// /// 256 float /// public class Iv_velinfo { public float predict_time; //1 public float timestamp; //1 public float[] vel = new float[63]; // 2*63 public float[] reserve = new float[128];//128 } public Iv_velinfo iv_Velinfo = new Iv_velinfo(); /// /// 512 float /// public class Iv_extinfo { public float ges_static_size;//1 public float[] ges_static = new float[8];//8 public float ges_dynamic_size;//1 public float[] ges_dynamic = new float[8];//8 public float[] output_info = new float[494];//494 } public Iv_extinfo iv_extinfo = new Iv_extinfo(); } }