using System; //Action using UnityEditor.PackageManager.Requests; //Request using UnityEditor.PackageManager; //PackageInfo namespace Unity.RenderStreaming.Editor { class SearchAllRequestInfo { internal bool OfflineMode; internal Action> OnSuccessAction; internal Action> OnFailAction; internal SearchAllRequestInfo(bool offlineMode, Action> onSuccess, Action> onFail) { OfflineMode = offlineMode; OnSuccessAction = onSuccess; OnFailAction = onFail; } } } //namespace Unity.RenderStreaming.Editor