using System; namespace Unity.RenderStreaming.Editor { public static class RenderStreamingEditor { /// /// /// /// /// public static void SetRenderStreamingSettings(RenderStreamingSettings settings) { if (settings == null) { throw new ArgumentNullException(nameof(settings)); } RenderStreaming.Settings = settings; } /// /// /// /// /// public static void SetSignalingSettings(SignalingSettings settings) { if (settings == null) { throw new ArgumentNullException(nameof(settings)); } RenderStreaming.Settings.signalingSettings = settings; RenderStreaming.ApplySettings(); } } }