using System;
namespace Unity.RenderStreaming.Editor
{
public static class RenderStreamingEditor
{
///
///
///
///
///
public static void SetRenderStreamingSettings(RenderStreamingSettings settings)
{
if (settings == null)
{
throw new ArgumentNullException(nameof(settings));
}
RenderStreaming.Settings = settings;
}
///
///
///
///
///
public static void SetSignalingSettings(SignalingSettings settings)
{
if (settings == null)
{
throw new ArgumentNullException(nameof(settings));
}
RenderStreaming.Settings.signalingSettings = settings;
RenderStreaming.ApplySettings();
}
}
}